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authorEric Anholt <[email protected]>2016-05-17 12:15:54 -0700
committerEric Anholt <[email protected]>2016-05-17 18:07:39 -0700
commit734fe41092e8ad87a9bfaac24c3603d2bb6df1b2 (patch)
tree372fd70282ee3094fdb567792d74c15092a40c0e
parent8835eb689b51593dcbe09f39a79af9e551c3e0b4 (diff)
vc4: Mark the driver as supporting fragment color clamping in rast.
We always clamp fragment colors, since they're always 8-bit unorm, so there's no need to have us compile separate shaders based on GL_ARB_color_buffer_float. This gives us precompilation of fragment programs to the vc4_shader_state_create() level.
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index 6a56820709b..809ba5410aa 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -92,6 +92,7 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
switch (param) {
/* Supported features (boolean caps). */
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_SHAREABLE_SHADERS:
@@ -156,7 +157,6 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS: