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authorFabian Bieler <[email protected]>2013-06-14 13:37:07 +0200
committerMatt Turner <[email protected]>2013-07-18 14:12:44 -0700
commit6368478712ab46edc18f2210527259d4d433235a (patch)
tree1bda907b42dfad6955688199309397ae47be45e4
parent73c9b4b0e05fc66629ba250846948dc55c0e7a0d (diff)
glsl/linker: Use correct array length when linking inter-stage uniforms and varyings.
Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Fabian Bieler <[email protected]>
-rw-r--r--src/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index ba97ade25e0..da5677067cd 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1147,7 +1147,7 @@ update_array_sizes(struct gl_shader_program *prog)
}
}
- if (size + 1 != var->type->fields.array->length) {
+ if (size + 1 != var->type->length) {
/* If this is a built-in uniform (i.e., it's backed by some
* fixed-function state), adjust the number of state slots to
* match the new array size. The number of slots per array entry