diff options
author | Fabian Bieler <[email protected]> | 2013-06-14 13:37:07 +0200 |
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committer | Matt Turner <[email protected]> | 2013-07-18 14:12:44 -0700 |
commit | 6368478712ab46edc18f2210527259d4d433235a (patch) | |
tree | 1bda907b42dfad6955688199309397ae47be45e4 | |
parent | 73c9b4b0e05fc66629ba250846948dc55c0e7a0d (diff) |
glsl/linker: Use correct array length when linking inter-stage uniforms and varyings.
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Fabian Bieler <[email protected]>
-rw-r--r-- | src/glsl/linker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index ba97ade25e0..da5677067cd 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1147,7 +1147,7 @@ update_array_sizes(struct gl_shader_program *prog) } } - if (size + 1 != var->type->fields.array->length) { + if (size + 1 != var->type->length) { /* If this is a built-in uniform (i.e., it's backed by some * fixed-function state), adjust the number of state slots to * match the new array size. The number of slots per array entry |