diff options
author | Ian Romanick <[email protected]> | 2014-04-02 18:58:54 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-04-11 12:26:01 -0700 |
commit | 625cf8c874950a38e7afb404345611f0fad4d490 (patch) | |
tree | 29ccb5f5923f90fe2891443c3bce4d66c8926b6b | |
parent | 25a66568750c5826a077cbf549de92546c5fc6cf (diff) |
glsl: Propagate explicit binding information from the AST all the way to the linker
Information about the binding was not being properly communicated from
the front-end compiler to the linker. As a result, the linker never
knew that any UBOs had explicit bindings!
Fixes the piglit test arb_shading_language_420pack-binding-layout.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <[email protected]>
Tested-by: [email protected] [v0]
Cc: "10.1" <[email protected]>
Cc: [email protected]
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 7 | ||||
-rw-r--r-- | src/glsl/link_uniform_block_active_visitor.cpp | 8 | ||||
-rw-r--r-- | src/glsl/link_uniform_block_active_visitor.h | 3 | ||||
-rw-r--r-- | src/glsl/link_uniform_blocks.cpp | 14 |
4 files changed, 30 insertions, 2 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 8d55ee31713..1d15e6213e7 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -5316,6 +5316,13 @@ ast_interface_block::hir(exec_list *instructions, earlier->reinit_interface_type(block_type); delete var; } else { + /* Propagate the "binding" keyword into this UBO's fields; + * the UBO declaration itself doesn't get an ir_variable unless it + * has an instance name. This is ugly. + */ + var->data.explicit_binding = this->layout.flags.q.explicit_binding; + var->data.binding = this->layout.binding; + state->symbols->add_variable(var); instructions->push_tail(var); } diff --git a/src/glsl/link_uniform_block_active_visitor.cpp b/src/glsl/link_uniform_block_active_visitor.cpp index f2f46a21130..d19ce20c782 100644 --- a/src/glsl/link_uniform_block_active_visitor.cpp +++ b/src/glsl/link_uniform_block_active_visitor.cpp @@ -46,6 +46,14 @@ process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var) b->type = block_type; b->has_instance_name = var->is_interface_instance(); + if (var->data.explicit_binding) { + b->has_binding = true; + b->binding = var->data.binding; + } else { + b->has_binding = false; + b->binding = 0; + } + _mesa_hash_table_insert(ht, h, var->get_interface_type()->name, (void *) b); return b; diff --git a/src/glsl/link_uniform_block_active_visitor.h b/src/glsl/link_uniform_block_active_visitor.h index fba628a8f44..d76dbcaf12b 100644 --- a/src/glsl/link_uniform_block_active_visitor.h +++ b/src/glsl/link_uniform_block_active_visitor.h @@ -36,7 +36,10 @@ struct link_uniform_block_active { unsigned *array_elements; unsigned num_array_elements; + unsigned binding; + bool has_instance_name; + bool has_binding; }; class link_uniform_block_active_visitor : public ir_hierarchical_visitor { diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp index 72d6c5323a6..1a0e6431805 100644 --- a/src/glsl/link_uniform_blocks.cpp +++ b/src/glsl/link_uniform_blocks.cpp @@ -251,7 +251,17 @@ link_uniform_blocks(void *mem_ctx, blocks[i].Name = ralloc_asprintf(blocks, "%s[%u]", name, b->array_elements[j]); blocks[i].Uniforms = &variables[parcel.index]; - blocks[i].Binding = 0; + + /* The GL_ARB_shading_language_420pack spec says: + * + * "If the binding identifier is used with a uniform block + * instanced as an array then the first element of the array + * takes the specified block binding and each subsequent + * element takes the next consecutive uniform block binding + * point." + */ + blocks[i].Binding = (b->has_binding) ? b->binding + j : 0; + blocks[i].UniformBufferSize = 0; blocks[i]._Packing = gl_uniform_block_packing(block_type->interface_packing); @@ -269,7 +279,7 @@ link_uniform_blocks(void *mem_ctx, } else { blocks[i].Name = ralloc_strdup(blocks, block_type->name); blocks[i].Uniforms = &variables[parcel.index]; - blocks[i].Binding = 0; + blocks[i].Binding = (b->has_binding) ? b->binding : 0; blocks[i].UniformBufferSize = 0; blocks[i]._Packing = gl_uniform_block_packing(block_type->interface_packing); |