diff options
author | Ian Romanick <[email protected]> | 2004-11-30 23:27:33 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2004-11-30 23:27:33 +0000 |
commit | 6106502fdfaef6a9fe08c17b7a0d29f396dc9d9d (patch) | |
tree | 5da103d6ee44e4569ce93dde551dd4a5db1e6275 | |
parent | 4f144b6087081db334ff87da90631ec893bfa51d (diff) |
PrioritizeTextures, GetClipPlane, and WindowPos3fMESA don't need to be
handcoded, but Enable and Disable do. Corrected some minor problems in the
PixelMap functions and some ARB_vertex_program functions. Added size data
for the enums that can be passed to the Map[12][fd] functions. Added the
enums for EXT_pixel_buffer_objects.
-rw-r--r-- | src/mesa/glapi/gl_API.xml | 217 |
1 files changed, 171 insertions, 46 deletions
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index c0d3b72a066..47a47495faa 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -26,7 +26,8 @@ <!ATTLIST glx rop CDATA #IMPLIED sop CDATA #IMPLIED large CDATA #IMPLIED - doubles_in_order CDATA #IMPLIED + doubles_in_order CDATA #IMPLIED + always_array CDATA #IMPLIED handcode CDATA #IMPLIED ignore CDATA #IMPLIED> ]> @@ -322,24 +323,114 @@ <enum name="ACCUM_ALPHA_BITS" value="0x0D5B"/> <enum name="NAME_STACK_DEPTH" value="0x0D70"/> <enum name="AUTO_NORMAL" value="0x0D80"/> - <enum name="MAP1_COLOR_4" value="0x0D90"/> - <enum name="MAP1_INDEX" value="0x0D91"/> - <enum name="MAP1_NORMAL" value="0x0D92"/> - <enum name="MAP1_TEXTURE_COORD_1" value="0x0D93"/> - <enum name="MAP1_TEXTURE_COORD_2" value="0x0D94"/> - <enum name="MAP1_TEXTURE_COORD_3" value="0x0D95"/> - <enum name="MAP1_TEXTURE_COORD_4" value="0x0D96"/> - <enum name="MAP1_VERTEX_3" value="0x0D97"/> - <enum name="MAP1_VERTEX_4" value="0x0D98"/> - <enum name="MAP2_COLOR_4" value="0x0DB0"/> - <enum name="MAP2_INDEX" value="0x0DB1"/> - <enum name="MAP2_NORMAL" value="0x0DB2"/> - <enum name="MAP2_TEXTURE_COORD_1" value="0x0DB3"/> - <enum name="MAP2_TEXTURE_COORD_2" value="0x0DB4"/> - <enum name="MAP2_TEXTURE_COORD_3" value="0x0DB5"/> - <enum name="MAP2_TEXTURE_COORD_4" value="0x0DB6"/> - <enum name="MAP2_VERTEX_3" value="0x0DB7"/> - <enum name="MAP2_VERTEX_4" value="0x0DB8"/> + <enum name="MAP1_COLOR_4" value="0x0D90"> + <size name="Map1d" count="4"/> + <size name="Map1f" count="4"/> + <size name="Map2d" count="4"/> + <size name="Map2f" count="4"/> + </enum> + <enum name="MAP1_INDEX" value="0x0D91"> + <size name="Map1d" count="1"/> + <size name="Map1f" count="1"/> + <size name="Map2d" count="1"/> + <size name="Map2f" count="1"/> + </enum> + <enum name="MAP1_NORMAL" value="0x0D92"> + <size name="Map1d" count="3"/> + <size name="Map1f" count="3"/> + <size name="Map2d" count="3"/> + <size name="Map2f" count="3"/> + </enum> + <enum name="MAP1_TEXTURE_COORD_1" value="0x0D93"> + <size name="Map1d" count="1"/> + <size name="Map1f" count="1"/> + <size name="Map2d" count="1"/> + <size name="Map2f" count="1"/> + </enum> + <enum name="MAP1_TEXTURE_COORD_2" value="0x0D94"> + <size name="Map1d" count="2"/> + <size name="Map1f" count="2"/> + <size name="Map2d" count="2"/> + <size name="Map2f" count="2"/> + </enum> + <enum name="MAP1_TEXTURE_COORD_3" value="0x0D95"> + <size name="Map1d" count="3"/> + <size name="Map1f" count="3"/> + <size name="Map2d" count="3"/> + <size name="Map2f" count="3"/> + </enum> + <enum name="MAP1_TEXTURE_COORD_4" value="0x0D96"> + <size name="Map1d" count="4"/> + <size name="Map1f" count="4"/> + <size name="Map2d" count="4"/> + <size name="Map2f" count="4"/> + </enum> + <enum name="MAP1_VERTEX_3" value="0x0D97"> + <size name="Map1d" count="3"/> + <size name="Map1f" count="3"/> + <size name="Map2d" count="3"/> + <size name="Map2f" count="3"/> + </enum> + <enum name="MAP1_VERTEX_4" value="0x0D98"> + <size name="Map1d" count="4"/> + <size name="Map1f" count="4"/> + <size name="Map2d" count="4"/> + <size name="Map2f" count="4"/> + </enum> + <enum name="MAP2_COLOR_4" value="0x0DB0"> + <size name="Map1d" count="4"/> + <size name="Map1f" count="4"/> + <size name="Map2d" count="4"/> + <size name="Map2f" count="4"/> + </enum> + <enum name="MAP2_INDEX" value="0x0DB1"> + <size name="Map1d" count="1"/> + <size name="Map1f" count="1"/> + <size name="Map2d" count="1"/> + <size name="Map2f" count="1"/> + </enum> + <enum name="MAP2_NORMAL" value="0x0DB2"> + <size name="Map1d" count="3"/> + <size name="Map1f" count="3"/> + <size name="Map2d" count="3"/> + <size name="Map2f" count="3"/> + </enum> + <enum name="MAP2_TEXTURE_COORD_1" value="0x0DB3"> + <size name="Map1d" count="1"/> + <size name="Map1f" count="1"/> + <size name="Map2d" count="1"/> + <size name="Map2f" count="1"/> + </enum> + <enum name="MAP2_TEXTURE_COORD_2" value="0x0DB4"> + <size name="Map1d" count="2"/> + <size name="Map1f" count="2"/> + <size name="Map2d" count="2"/> + <size name="Map2f" count="2"/> + </enum> + <enum name="MAP2_TEXTURE_COORD_3" value="0x0DB5"> + <size name="Map1d" count="3"/> + <size name="Map1f" count="3"/> + <size name="Map2d" count="3"/> + <size name="Map2f" count="3"/> + </enum> + <enum name="MAP2_TEXTURE_COORD_4" value="0x0DB6"> + <size name="Map1d" count="4"/> + <size name="Map1f" count="4"/> + <size name="Map2d" count="4"/> + <size name="Map2f" count="4"/> + </enum> + <enum name="MAP2_VERTEX_3" value="0x0DB7"> + <size name="Map1d" count="3"/> + <size name="Map1f" count="3"/> + <size name="Map2d" count="3"/> + <size name="Map2f" count="3"/> + </enum> + <enum name="MAP2_VERTEX_4" value="0x0DB8"> + <size name="Map1d" count="4"/> + <size name="Map1f" count="4"/> + <size name="Map2d" count="4"/> + <size name="Map2f" count="4"/> + </enum> <enum name="MAP1_GRID_DOMAIN" value="0x0DD0"/> <enum name="MAP1_GRID_SEGMENTS" value="0x0DD1"/> <enum name="MAP2_GRID_DOMAIN" value="0x0DD2"/> @@ -1856,12 +1947,12 @@ <function name="Disable" offset="214"> <param name="cap" type="GLenum"/> - <glx rop="138"/> + <glx rop="138" handcode="true"/> </function> <function name="Enable" offset="215"> <param name="cap" type="GLenum"/> - <glx rop="139"/> + <glx rop="139" handcode="true"/> </function> <function name="Finish" offset="216"> @@ -2097,21 +2188,21 @@ <function name="PixelMapfv" offset="251"> <param name="map" type="GLenum"/> <param name="mapsize" type="GLsizei" counter="true"/> - <param name="values" type="const GLfloat *" count="mapsize" variable_param="map" /> + <param name="values" type="const GLfloat *" count="mapsize"/> <glx rop="168" large="true"/> </function> <function name="PixelMapuiv" offset="252"> <param name="map" type="GLenum"/> - <param name="mapsize" type="GLsizei"/> - <param name="values" type="const GLuint *" count="mapsize" variable_param="map" /> + <param name="mapsize" type="GLsizei" counter="true"/> + <param name="values" type="const GLuint *" count="mapsize"/> <glx rop="169" large="true"/> </function> <function name="PixelMapusv" offset="253"> <param name="map" type="GLenum"/> - <param name="mapsize" type="GLsizei"/> - <param name="values" type="const GLushort *" count="mapsize" variable_param="map" /> + <param name="mapsize" type="GLsizei" counter="true"/> + <param name="values" type="const GLushort *" count="mapsize"/> <glx rop="170" large="true"/> </function> @@ -2158,7 +2249,7 @@ <function name="GetClipPlane" offset="259"> <param name="plane" type="GLenum"/> <param name="equation" type="GLdouble *" output="true"/> - <glx sop="113" handcode="true"/> + <glx sop="113" always_array="true"/> </function> <function name="GetDoublev" offset="260"> @@ -2762,7 +2853,7 @@ <function name="GenTextures" offset="328"> <param name="n" type="GLsizei"/> <param name="textures" type="GLuint *" output="true"/> - <glx sop="145" handcode="true"/> + <glx sop="145"/> </function> <function name="IsTexture" offset="330"> @@ -2772,10 +2863,10 @@ </function> <function name="PrioritizeTextures" offset="331"> - <param name="n" type="GLsizei"/> - <param name="textures" type="const GLuint *"/> - <param name="priorities" type="const GLclampf *"/> - <glx rop="4118" handcode="true"/> + <param name="n" type="GLsizei" counter="true"/> + <param name="textures" type="const GLuint *" count="n"/> + <param name="priorities" type="const GLclampf *" count="n"/> + <glx rop="4118"/> </function> <function name="Indexub" offset="315" vectorequiv="Indexubv"> @@ -4936,169 +5027,198 @@ <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *"/> + <glx ignore="true"/> </function> <function name="GetVertexAttribfvARB" offset="589"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *"/> + <glx ignore="true"/> </function> <function name="GetVertexAttribivARB" offset="590"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib1dARB" offset="603"> + <function name="VertexAttrib1dARB" offset="603" vectorequiv="VertexAttrib1dvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> + <glx ignore="true"/> </function> <function name="VertexAttrib1dvARB" offset="604"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib1fARB" offset="605"> + <function name="VertexAttrib1fARB" offset="605" vectorequiv="VertexAttrib1fvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="VertexAttrib1fvARB" offset="606"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="1"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib1sARB" offset="607"> + <function name="VertexAttrib1sARB" offset="607" vectorequiv="VertexAttrib1svARB"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> + <glx ignore="true"/> </function> <function name="VertexAttrib1svARB" offset="608"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib2dARB" offset="609"> + <function name="VertexAttrib2dARB" offset="609" vectorequiv="VertexAttrib2dvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> + <glx ignore="true"/> </function> <function name="VertexAttrib2dvARB" offset="610"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib2fARB" offset="611"> + <function name="VertexAttrib2fARB" offset="611" vectorequiv="VertexAttrib2fvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="VertexAttrib2fvARB" offset="612"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="2"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib2sARB" offset="613"> + <function name="VertexAttrib2sARB" offset="613" vectorequiv="VertexAttrib2svARB"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> + <glx ignore="true"/> </function> <function name="VertexAttrib2svARB" offset="614"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib3dARB" offset="615"> + <function name="VertexAttrib3dARB" offset="615" vectorequiv="VertexAttrib3dvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> + <glx ignore="true"/> </function> <function name="VertexAttrib3dvARB" offset="616"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib3fARB" offset="617"> + <function name="VertexAttrib3fARB" offset="617" vectorequiv="VertexAttrib3fvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="VertexAttrib3fvARB" offset="618"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="3"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib3sARB" offset="619"> + <function name="VertexAttrib3sARB" offset="619" vectorequiv="VertexAttrib3svARB"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> + <glx ignore="true"/> </function> <function name="VertexAttrib3svARB" offset="620"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib4dARB" offset="621"> + <function name="VertexAttrib4dARB" offset="621" vectorequiv="VertexAttrib4dvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> + <glx ignore="true"/> </function> <function name="VertexAttrib4dvARB" offset="622"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib4fARB" offset="623"> + <function name="VertexAttrib4fARB" offset="623" vectorequiv="VertexAttrib4fvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="VertexAttrib4fvARB" offset="624"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="4"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib4sARB" offset="625"> + <function name="VertexAttrib4sARB" offset="625" vectorequiv="VertexAttrib4svARB"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> <param name="w" type="GLshort"/> + <glx ignore="true"/> </function> <function name="VertexAttrib4svARB" offset="626"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib4NubARB" offset="627"> + <function name="VertexAttrib4NubARB" offset="627" vectorequiv="VertexAttrib4NubvARB"> <param name="index" type="GLuint"/> <param name="x" type="GLubyte"/> <param name="y" type="GLubyte"/> <param name="z" type="GLubyte"/> <param name="w" type="GLubyte"/> + <glx ignore="true"/> </function> <function name="VertexAttrib4NubvARB" offset="628"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> + <glx ignore="true"/> </function> <function name="VertexAttrib4bvARB" offset="654"> @@ -8263,7 +8383,6 @@ <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> - <glx handcode="true"/> </function> <function name="WindowPos3fvMESA" offset="524"> @@ -9294,6 +9413,12 @@ </function> </category> +<category name="GL_EXT_pixel_buffer_object" number="302"> + <enum name="PIXEL_PACK_BUFFER_EXT" value="0x88EB"/> + <enum name="PIXEL_UNPACK_BUFFER_EXT" value="0x88EC"/> + <enum name="PIXEL_PACK_BUFFER_BINDING_EXT" value="0x88ED"/> + <enum name="PIXEL_UNPACK_BUFFER_BINDING_EXT" value="0x88EF"/> +</category> <!-- Unnumbered extensions sorted by name. --> |