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authorMichel Dänzer <[email protected]>2009-07-20 20:26:28 +0200
committerMichel Dänzer <[email protected]>2009-07-20 20:34:04 +0200
commit5ed440400573631f540701f3efd479d8c1592007 (patch)
treebe516caa05697b67447b35da6306bb9e9e6b326a
parentcd10996d4f517c69e306eaf6dfb0654432651b3a (diff)
radeon: With DRI1, if we have HW stencil, only expose fbconfigs with stencil.
Otherwise simple apps like glxgears pick up a DirectColor visual since the X server mixes the depth 32 visual in with the other GLX visuals, and this seems to result in a (mostly) black screen due to a bad ColorMap for a lot of people. The bad ColorMap may be a bug in the apps, the X server or X driver, and regardless of that I think the X server should ideally make the depth 32 GLX visual separate from the rest again, but in the meantime this makes us cope. (depth_bits is either 16 or 24, never 0)
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_screen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c
index 791f59826bd..a977bedbc28 100644
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
@@ -283,12 +283,12 @@ radeonFillInModes( __DRIscreenPrivate *psp,
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
- stencil_bits_array[0] = 0;
+ stencil_bits_array[0] = stencil_bits;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
msaa_samples_array[0] = 0;
- depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
+ depth_buffer_factor = (stencil_bits == 0) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
if (pixel_bits == 16) {