diff options
author | Michel Dänzer <[email protected]> | 2009-07-20 20:26:28 +0200 |
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committer | Michel Dänzer <[email protected]> | 2009-07-20 20:34:04 +0200 |
commit | 5ed440400573631f540701f3efd479d8c1592007 (patch) | |
tree | be516caa05697b67447b35da6306bb9e9e6b326a | |
parent | cd10996d4f517c69e306eaf6dfb0654432651b3a (diff) |
radeon: With DRI1, if we have HW stencil, only expose fbconfigs with stencil.
Otherwise simple apps like glxgears pick up a DirectColor visual since the X
server mixes the depth 32 visual in with the other GLX visuals, and this seems
to result in a (mostly) black screen due to a bad ColorMap for a lot of people.
The bad ColorMap may be a bug in the apps, the X server or X driver, and
regardless of that I think the X server should ideally make the depth 32 GLX
visual separate from the rest again, but in the meantime this makes us cope.
(depth_bits is either 16 or 24, never 0)
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_screen.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index 791f59826bd..a977bedbc28 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -283,12 +283,12 @@ radeonFillInModes( __DRIscreenPrivate *psp, * with a stencil buffer. It will be a sw fallback, but some apps won't * care about that. */ - stencil_bits_array[0] = 0; + stencil_bits_array[0] = stencil_bits; stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; msaa_samples_array[0] = 0; - depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; + depth_buffer_factor = (stencil_bits == 0) ? 2 : 1; back_buffer_factor = (have_back_buffer) ? 2 : 1; if (pixel_bits == 16) { |