diff options
author | Ian Romanick <[email protected]> | 2015-10-08 17:32:41 -0700 |
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committer | Ian Romanick <[email protected]> | 2015-10-12 10:15:13 -0700 |
commit | 5bc68f0f2b80b21997435742af74c49eb72891f7 (patch) | |
tree | 73ba768bf91da1f156d893e7a502767117a3436a | |
parent | 313372cae8e10e4b9a3de093d65c0a0d8954bb0d (diff) |
glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform
This even matches the comment "uniform initializers are precious, and
could get used by another stage."
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.6 11.0" <[email protected]>
-rw-r--r-- | src/glsl/opt_dead_code.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp index 2cb7f41adef..071485ad31b 100644 --- a/src/glsl/opt_dead_code.cpp +++ b/src/glsl/opt_dead_code.cpp @@ -103,7 +103,7 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned) */ if (entry->var->data.mode == ir_var_uniform || entry->var->data.mode == ir_var_shader_storage) { - if (uniform_locations_assigned || entry->var->constant_value) + if (uniform_locations_assigned || entry->var->constant_initializer) continue; /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec |