diff options
author | Ian Romanick <[email protected]> | 2010-07-20 11:37:45 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-07-20 11:38:54 -0700 |
commit | 5a2e0b8ce59a3d9f8fa7510546137aff40016c74 (patch) | |
tree | 3ead71773ba90dd0e61d0db725b679475b30b359 | |
parent | 18ab797d3aff776833fac1bd0ea01a2750f377b1 (diff) |
glsl2: Don't validate IR if there were compilation errors
-rw-r--r-- | src/glsl/main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index e27d9c1d855..3ae0eebab3c 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -172,10 +172,9 @@ compile_shader(struct gl_shader *shader) if (!state->error && !state->translation_unit.is_empty()) _mesa_ast_to_hir(shader->ir, state); - validate_ir_tree(shader->ir); - /* Print out the unoptimized IR. */ if (!state->error && dump_hir) { + validate_ir_tree(shader->ir); _mesa_print_ir(shader->ir, state); } @@ -196,9 +195,10 @@ compile_shader(struct gl_shader *shader) progress = do_vec_index_to_cond_assign(shader->ir) || progress; progress = do_swizzle_swizzle(shader->ir) || progress; } while (progress); + + validate_ir_tree(shader->ir); } - validate_ir_tree(shader->ir); /* Print out the resulting IR */ if (!state->error && dump_lir) { |