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authorIan Romanick <[email protected]>2010-07-20 11:37:45 -0700
committerIan Romanick <[email protected]>2010-07-20 11:38:54 -0700
commit5a2e0b8ce59a3d9f8fa7510546137aff40016c74 (patch)
tree3ead71773ba90dd0e61d0db725b679475b30b359
parent18ab797d3aff776833fac1bd0ea01a2750f377b1 (diff)
glsl2: Don't validate IR if there were compilation errors
-rw-r--r--src/glsl/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index e27d9c1d855..3ae0eebab3c 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -172,10 +172,9 @@ compile_shader(struct gl_shader *shader)
if (!state->error && !state->translation_unit.is_empty())
_mesa_ast_to_hir(shader->ir, state);
- validate_ir_tree(shader->ir);
-
/* Print out the unoptimized IR. */
if (!state->error && dump_hir) {
+ validate_ir_tree(shader->ir);
_mesa_print_ir(shader->ir, state);
}
@@ -196,9 +195,10 @@ compile_shader(struct gl_shader *shader)
progress = do_vec_index_to_cond_assign(shader->ir) || progress;
progress = do_swizzle_swizzle(shader->ir) || progress;
} while (progress);
+
+ validate_ir_tree(shader->ir);
}
- validate_ir_tree(shader->ir);
/* Print out the resulting IR */
if (!state->error && dump_lir) {