diff options
author | Marek Olšák <[email protected]> | 2012-01-12 03:27:27 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2012-01-12 03:59:21 +0100 |
commit | 571e1947d0f9058a14b7f2b7798ebfacab1547a5 (patch) | |
tree | e8cbe2e615b36500e160afa6ade6fc62b7153af1 | |
parent | 272896b885a942b993afb3926a5b6c3ad5abca74 (diff) |
docs/GL3: document r300 extension support
-rw-r--r-- | docs/GL3.txt | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 91f42ee85e0..4dfca6499d8 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -14,24 +14,24 @@ GL 3.0: GLSL 1.30 DONE glBindFragDataLocation, glGetFragDataLocation DONE -Conditional rendering (GL_NV_conditional_render) DONE (i965, r600, swrast) -Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r600, swrast) -Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r600) -Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r600) +Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast) +Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast) +Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600) +Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600) GL_EXT_packed_float DONE (i965, r600) GL_EXT_texture_shared_exponent DONE (i965, r600, swrast) Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600) -Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r600, swrast) +Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r300, r600, swrast) Half-float DONE Multisample blit DONE Non-normalized Integer texture/framebuffer formats ~50% done 1D/2D Texture arrays DONE Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast) -GL_EXT_texture_compression_rgtc DONE (i965, r600, swrast) +GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast) Red and red/green texture formats DONE (i965, swrast, gallium) Transform feedback (GL_EXT_transform_feedback) DONE (i965) -Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r600, swrast) +Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast) sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600) glClearBuffer commands DONE glGetStringi command DONE @@ -46,13 +46,13 @@ GL 3.1: GLSL 1.40 not started Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) -Buffer copying (GL_ARB_copy_buffer) DONE (i965, r600, swrast) +Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast) Primitive restart (GL_NV_primitive_restart) DONE (r600) 16 vertex texture image units DONE Texture buffer objs (GL_ARB_texture_buffer_object) not started -Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r600, swrast) +Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast) Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r600) +Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600) GL 3.2: @@ -60,14 +60,14 @@ GL 3.2: Core/compatibility profiles not started GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r600, swrast) -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r600, swrast) -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r600, swrast) -Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r600, swrast) +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast) +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast) +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast) +Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast) Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600) Multisample textures (GL_ARB_texture_multisample) not started Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast) -Fence objects (GL_ARB_sync) DONE (i965, r600, swrast) +Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast) GLX_ARB_create_context_profile DONE @@ -75,13 +75,13 @@ GL 3.3: GLSL 3.30 not started GL_ARB_blend_func_extended not started -GL_ARB_explicit_attrib_location DONE (i915, i965, r600, swrast) -GL_ARB_occlusion_query2 DONE (r600, swrast) -GL_ARB_sampler_objects DONE (i965, r600) -GL_ARB_texture_rgb10_a2ui DONE (gallium) -GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r600, swrast) +GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast) +GL_ARB_occlusion_query2 DONE (r300, r600, swrast) +GL_ARB_sampler_objects DONE (i965, r300, r600) +GL_ARB_texture_rgb10_a2ui DONE (r600) +GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast) GL_ARB_timer_query ~60% done (the EXT variant) -GL_ARB_instanced_arrays DONE (r600) +GL_ARB_instanced_arrays DONE (r300, r600) GL_ARB_vertex_type_2_10_10_10_rev DONE (r600) @@ -105,7 +105,7 @@ GL_ARB_transform_feedback3 not started GL 4.1: GLSL 4.1 not started -GL_ARB_ES2_compatibility DONE (i965, r600) +GL_ARB_ES2_compatibility DONE (i965, r300, r600) GL_ARB_get_program_binary not started GL_ARB_separate_shader_objects some infrastructure done GL_ARB_shader_precision not started @@ -118,11 +118,11 @@ GLSL 4.2 not started GL_ARB_texture_compression_bptc not started GL_ARB_compressed_texture_pixel_storage not started GL_ARB_shader_atomic_counters not started -GL_ARB_texture_storage DONE (r600, swrast) +GL_ARB_texture_storage DONE (r300, r600, swrast) GL_ARB_transform_feedback_instanced not started GL_ARB_base_instance not started GL_ARB_shader_image_load_store not started -GL_ARB_conservative_depth DONE (compiler) +GL_ARB_conservative_depth DONE (softpipe) GL_ARB_shading_language_420pack not started GL_ARB_internalformat_query not started GL_ARB_map_buffer_alignment not started |