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authorIago Toral Quiroga <[email protected]>2017-01-24 11:49:40 +0100
committerIago Toral Quiroga <[email protected]>2017-01-25 08:08:16 +0100
commit56495080ed910c8fb7cd02aa5e3b14e0fb823c6d (patch)
treec2727977dfe61e61ca7c8a1c0d36430479ab1237
parent9467d78d380695b38f48949497f7de12c1054e81 (diff)
spirv: handle gl_SampleMask
SPIR-V maps both gl_SampleMask and gl_SampleMaskIn to the same builtin (SampleMask). The only way to tell which one we are dealing with is to check if it is an input or an output. Fixes: dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.write.* Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
-rw-r--r--src/compiler/spirv/vtn_variables.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
index d55f81e5d34..4d1ec789cc3 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -975,8 +975,12 @@ vtn_get_builtin_location(struct vtn_builder *b,
set_mode_system_value(mode);
break;
case SpvBuiltInSampleMask:
- *location = SYSTEM_VALUE_SAMPLE_MASK_IN; /* XXX out? */
- set_mode_system_value(mode);
+ if (*mode == nir_var_shader_out) {
+ *location = FRAG_RESULT_SAMPLE_MASK;
+ } else {
+ *location = SYSTEM_VALUE_SAMPLE_MASK_IN;
+ set_mode_system_value(mode);
+ }
break;
case SpvBuiltInFragDepth:
*location = FRAG_RESULT_DEPTH;