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authorRoland Scheidegger <[email protected]>2009-06-16 21:38:58 +0200
committerRoland Scheidegger <[email protected]>2009-06-16 21:40:41 +0200
commit4ef1f8e3b52a06fcf58f78c9c36738531b91dbac (patch)
treeaa2a304e2f178bf8b5a061195374a83f3205e2e8
parent1510c3cae1d840a065a22c891ad6db794dfe7a00 (diff)
i965: handle OPCODE_SWZ in the glsl path
glsl compiler will not generate OPCODE_SWZ, and as a first step it would be translated away to a MOV anyway (why?), but later internally this opcode is generated (for EXT_texture_swizzling).
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_glsl.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index 0e6a2f8ef09..24832276f4d 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -2831,6 +2831,7 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
emit_trunc(c, inst);
break;
case OPCODE_MOV:
+ case OPCODE_SWZ:
emit_mov(c, inst);
break;
case OPCODE_DP3: