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authorMarek Olšák <[email protected]>2012-01-12 03:52:06 +0100
committerMarek Olšák <[email protected]>2012-01-12 03:59:21 +0100
commit4c0d88c14514346438c4d6c0c3af76a0deee2af6 (patch)
tree5878a6a3c4e25b695b75cf693a1e869b1211b5ef
parent571e1947d0f9058a14b7f2b7798ebfacab1547a5 (diff)
docs/GL3: consolidate FBO extensions into one ARB
-rw-r--r--docs/GL3.txt4
1 files changed, 1 insertions, 3 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 4dfca6499d8..f677b76812a 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -21,12 +21,10 @@ Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
GL_EXT_packed_float DONE (i965, r600)
GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
-Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r300, r600, swrast)
+Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
-Multisample blit DONE
Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays DONE
-Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
Red and red/green texture formats DONE (i965, swrast, gallium)