diff options
author | Marek Olšák <[email protected]> | 2012-01-12 03:52:06 +0100 |
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committer | Marek Olšák <[email protected]> | 2012-01-12 03:59:21 +0100 |
commit | 4c0d88c14514346438c4d6c0c3af76a0deee2af6 (patch) | |
tree | 5878a6a3c4e25b695b75cf693a1e869b1211b5ef | |
parent | 571e1947d0f9058a14b7f2b7798ebfacab1547a5 (diff) |
docs/GL3: consolidate FBO extensions into one ARB
-rw-r--r-- | docs/GL3.txt | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 4dfca6499d8..f677b76812a 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -21,12 +21,10 @@ Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600) GL_EXT_packed_float DONE (i965, r600) GL_EXT_texture_shared_exponent DONE (i965, r600, swrast) Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600) -Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r300, r600, swrast) +Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast) Half-float DONE -Multisample blit DONE Non-normalized Integer texture/framebuffer formats ~50% done 1D/2D Texture arrays DONE -Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast) GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast) Red and red/green texture formats DONE (i965, swrast, gallium) |