diff options
author | Rob Clark <[email protected]> | 2018-06-13 12:46:17 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2018-06-19 13:02:28 -0400 |
commit | 4a41b02d466a72e380e9b81a9ab4b003590623f0 (patch) | |
tree | 82a070e8676d6bd691a8dd16c464e68d220d1573 | |
parent | 658f1f6003e8adc6129370e8ed7582fdbdd31291 (diff) |
freedreno/a5xx: don't crash if compute shader compile fails
It is impolite, and a bit annoying with dEQP (all tests running in
single process).
Signed-off-by: Rob Clark <[email protected]>
-rw-r--r-- | src/gallium/drivers/freedreno/a5xx/fd5_compute.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/a5xx/fd5_compute.c b/src/gallium/drivers/freedreno/a5xx/fd5_compute.c index 8f3847ea843..c98442efba6 100644 --- a/src/gallium/drivers/freedreno/a5xx/fd5_compute.c +++ b/src/gallium/drivers/freedreno/a5xx/fd5_compute.c @@ -181,6 +181,8 @@ fd5_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info) emit_setup(ctx); v = ir3_shader_variant(so->shader, key, &ctx->debug); + if (!v) + return; if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG) cs_program_emit(ring, v, info); |