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authorVladimir Dergachev <[email protected]>2005-01-05 04:56:23 +0000
committerVladimir Dergachev <[email protected]>2005-01-05 04:56:23 +0000
commit380ba2daec31a72d3484aabb6bc34905463c46c9 (patch)
tree760b4e589444bf9209003930d16a392508913612
parente99f390ff6b46495625b207e0e51f9431a564866 (diff)
Reduce the amount of debug output, while still printing important messages.blended_fountain
Make guessing texture formats easier.
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c12
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c62
2 files changed, 52 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 5b4d94e7969..fb2c759b01a 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -127,7 +127,9 @@ static int r300_get_primitive_type(r300ContextPtr rmesa,
min_vertices=4;
break;
default:
- fprintf(stderr, "Cannot handle primitive %02x ", prim & PRIM_MODE_MASK);
+ fprintf(stderr, "%s:%s Do not know how to handle primitive %02x - help me !\n",
+ __FILE__, __FUNCTION__,
+ prim & PRIM_MODE_MASK);
return -1;
break;
}
@@ -135,7 +137,13 @@ static int r300_get_primitive_type(r300ContextPtr rmesa,
fprintf(stderr, "[%d-%d]%s ", start, end, name);
#endif
if(start+min_vertices>=end){
- fprintf(stderr, "Not enough vertices\n");
+ static int warn_once=1;
+ if(warn_once){
+ fprintf(stderr, "%s:%s Not enough vertices to draw primitive %02x - help me !\n",
+ __FILE__, __FUNCTION__,
+ prim & PRIM_MODE_MASK);
+ warn_once=0;
+ }
return -1;
}
return type;
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 023e22f1566..c0257c87975 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -761,6 +761,28 @@ static r300TexObj default_tex_obj={
unknown5: 0x0
};
+ /* there is probably a system to these value, but, for now,
+ we just try by hand */
+static GLuint translate_texture_format(GLuint format)
+{
+ switch(format){
+ case 0x88047:
+ case 0x55047:
+ return 0x53a0c;
+ default:
+ {
+ static int warn_once=1;
+ if(warn_once){
+ fprintf(stderr, "%s:%s Do not know how to translate texture format %08x - help me !\n",
+ __FILE__, __FUNCTION__,
+ format);
+ warn_once=0;
+ }
+ }
+ return 0;
+ }
+}
+
void r300_setup_textures(GLcontext *ctx)
{
int i, mtu;
@@ -813,33 +835,33 @@ void r300_setup_textures(GLcontext *ctx)
r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0;
- fprintf(stderr, "Want to set format %08x\n", t->format);
/* We don't know how to set this yet */
- r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c;
- r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88013;
+ //value from r300_lib.c for RGB24
+ //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c;
+ r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(t->format);
/* Use the code below to quickly find matching texture
formats. Requires an app that displays the same texture
repeatedly */
- #if 0
- {
- static int fmt=0;
- static int k=0;
- k++;
- if(k>400){
- k=0;
- fmt++;
- if(fmt>0xff){
- exit(-1);
- fmt=0;
+ #if 1
+ if(r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]==0){
+ static int fmt=0;
+ static int k=0;
+ k++;
+ if(k>200){
+ k=0;
+ fmt++;
+ fprintf(stderr, "Want to set format %08x\n", t->format);
+ if(fmt>0xff){
+ //exit(-1);
+ fmt=0;
+ }
+ //sleep(1);
+ fprintf(stderr, "Instead trying format %08x\n",
+ 0x00a0c | (fmt<<12));
}
- //sleep(1);
+ r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x00a0c | (fmt<<12);
}
- r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x00a0c | (fmt<<12);
- }
#endif
- r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x53a0c;
- fprintf(stderr, "Instead setting format %08x\n", r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]);
-
}