diff options
author | Brian Paul <[email protected]> | 2014-07-09 09:38:37 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-07-09 12:15:35 -0600 |
commit | 378fa34c7b8ea29672deea7563c552a8e2742809 (patch) | |
tree | ee413df1e0ccdb98dd6ce9af62fbc2cc160d50b3 | |
parent | e924bb32f4ebf5d0a090c133ead2f9ee581c9a7a (diff) |
gallium/u_blitter: fix some shader memory leaks
The _msaa shaders weren't getting freed.
Cc: "10.2" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index db0d1b8940f..20fbd80d5b7 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -383,6 +383,15 @@ void util_blitter_destroy(struct blitter_context *blitter) if (ctx->fs_texfetch_stencil[i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]); + if (ctx->fs_texfetch_col_msaa[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]); + if (ctx->fs_texfetch_depth_msaa[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]); + if (ctx->fs_texfetch_depthstencil_msaa[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i]); + if (ctx->fs_texfetch_stencil_msaa[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i]); + for (j = 0; j< Elements(ctx->fs_resolve[i]); j++) for (f = 0; f < 2; f++) if (ctx->fs_resolve[i][j][f]) |