diff options
author | Oliver McFadden <[email protected]> | 2007-05-08 19:35:36 +0000 |
---|---|---|
committer | Oliver McFadden <[email protected]> | 2007-05-08 19:35:36 +0000 |
commit | 377ce9e074632d99d7b12f17a6e535971f755ba3 (patch) | |
tree | 51eb5a271b830b14aca2ae5db8ce5a133ff51f25 | |
parent | f1d785188b170f1d3e79ba257cb8634f13685bca (diff) |
r300: Merged some comments into the Doxygen documentation.
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 29 |
1 files changed, 9 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index db6b77a0c22..628a9fb42d1 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -32,6 +32,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * The immediate implementation has been removed from CVS in favor of the vertex * buffer implementation. * + * The render functions are called by the pipeline manager to render a batch of + * primitives. They return TRUE to pass on to the next stage (i.e. software + * rasterization) or FALSE to indicate that the pipeline has finished after + * rendering something. + * * When falling back to software TCL still attempt to use hardware * rasterization. * @@ -254,8 +259,8 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx, return; if (rmesa->state.VB.Elts) { - r300EmitAOS(rmesa, rmesa->state.aos_count, /*0 */ start); - if (num_verts > 65535) { /* not implemented yet */ + r300EmitAOS(rmesa, rmesa->state.aos_count, start); + if (num_verts > 65535) { WARN_ONCE("Too many elts\n"); return; } @@ -311,11 +316,10 @@ static GLboolean r300RunRender(GLcontext * ctx, } reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0); - e32(R300_RB3D_DSTCACHE_UNKNOWN_0A - /*R300_RB3D_DSTCACHE_UNKNOWN_02 */ ); + e32(R300_RB3D_DSTCACHE_UNKNOWN_0A); reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0); - e32(R300_RB3D_ZCACHE_UNKNOWN_03 /*R300_RB3D_ZCACHE_UNKNOWN_01 */ ); + e32(R300_RB3D_ZCACHE_UNKNOWN_03); #ifdef USER_BUFFERS r300UseArrays(ctx); @@ -355,40 +359,25 @@ int r300Fallback(GLcontext * ctx) || ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1])); - /* GL_COLOR_LOGIC_OP */ FALLBACK_IF(ctx->Color.ColorLogicOpEnabled); - /* GL_POINT_SPRITE_ARB, GL_POINT_SPRITE_NV */ if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) FALLBACK_IF(ctx->Point.PointSprite); if (!r300->disable_lowimpact_fallback) { - /* GL_POLYGON_OFFSET_POINT */ FALLBACK_IF(ctx->Polygon.OffsetPoint); - /* GL_POLYGON_OFFSET_LINE */ FALLBACK_IF(ctx->Polygon.OffsetLine); - /* GL_POLYGON_STIPPLE */ FALLBACK_IF(ctx->Polygon.StippleFlag); - /* GL_MULTISAMPLE */ FALLBACK_IF(ctx->Multisample.Enabled); - /* GL_LINE_STIPPLE */ FALLBACK_IF(ctx->Line.StippleFlag); - /* GL_LINE_SMOOTH */ FALLBACK_IF(ctx->Line.SmoothFlag); - /* GL_POINT_SMOOTH */ FALLBACK_IF(ctx->Point.SmoothFlag); } return R300_FALLBACK_NONE; } -/** - * Called by the pipeline manager to render a batch of primitives. - * We can return true to pass on to the next stage (i.e. software - * rasterization) or false to indicate that the pipeline has finished - * after we render something. - */ static GLboolean r300RunNonTNLRender(GLcontext * ctx, struct tnl_pipeline_stage *stage) { |