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authorJason Ekstrand <[email protected]>2018-03-15 09:32:24 -0700
committerJason Ekstrand <[email protected]>2018-06-22 20:54:00 -0700
commit36efae1d6647a0495fc368bda9e6d2c14b81f482 (patch)
treea0cd77e2a3d8bc35404122888f8205c63339cfdf
parenta6ebbbc594b1cac4b880d9da051bad9d70eeb2d8 (diff)
nir/lower_samplers: Clean up function arguments
This little refactor makes us stop passing stage around and puts the builder as the first parameter to some functions. Acked-by: Rob Clark <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/compiler/glsl/gl_nir_lower_samplers.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/compiler/glsl/gl_nir_lower_samplers.c b/src/compiler/glsl/gl_nir_lower_samplers.c
index 552cd59af9b..a55652c5ae1 100644
--- a/src/compiler/glsl/gl_nir_lower_samplers.c
+++ b/src/compiler/glsl/gl_nir_lower_samplers.c
@@ -86,8 +86,8 @@ calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
}
static bool
-lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program,
- gl_shader_stage stage, nir_builder *b)
+lower_sampler(nir_builder *b, nir_tex_instr *instr,
+ const struct gl_shader_program *shader_program)
{
if (instr->texture == NULL)
return false;
@@ -116,6 +116,7 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
instr->texture_array_size = array_elements;
}
+ gl_shader_stage stage = b->shader->info.stage;
assert(location < shader_program->data->NumUniformStorage &&
shader_program->data->UniformStorage[location].opaque[stage].active);
@@ -131,8 +132,8 @@ lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_progr
}
static bool
-lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program,
- gl_shader_stage stage)
+lower_impl(nir_function_impl *impl,
+ const struct gl_shader_program *shader_program)
{
nir_builder b;
nir_builder_init(&b, impl);
@@ -141,8 +142,8 @@ lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_progr
nir_foreach_block(block, impl) {
nir_foreach_instr(instr, block) {
if (instr->type == nir_instr_type_tex)
- progress |= lower_sampler(nir_instr_as_tex(instr),
- shader_program, stage, &b);
+ progress |= lower_sampler(&b, nir_instr_as_tex(instr),
+ shader_program);
}
}
@@ -159,8 +160,7 @@ gl_nir_lower_samplers(nir_shader *shader,
nir_foreach_function(function, shader) {
if (function->impl)
- progress |= lower_impl(function->impl, shader_program,
- shader->info.stage);
+ progress |= lower_impl(function->impl, shader_program);
}
return progress;