diff options
author | Timothy Arceri <[email protected]> | 2017-11-01 20:32:12 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-11-08 17:33:14 +1100 |
commit | 36be8c2fcf94f5d800aed6c3d39ef23b226fd0d5 (patch) | |
tree | fbaad3d4e165240a22939c170a63057e2b3514cc | |
parent | c980a3aa31335b9198814f7bb98e9cde01895444 (diff) |
st/glsl_to_nir: use nir_shader_gather_info()
Use the NIR helper rather than the GLSL IR helper to get in/out
masks. This allows us to ignore varyings removed by NIR
optimisations.
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index d59e4725844..7f4651a3ccd 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -273,16 +273,12 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, */ _mesa_associate_uniform_storage(st->ctx, shader_program, prog, true); - st_set_prog_affected_state_flags(prog); - NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, true); NIR_PASS_V(nir, nir_lower_global_vars_to_local); NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); - NIR_PASS_V(nir, st_nir_lower_builtin); - NIR_PASS_V(nir, nir_lower_atomics, shader_program); /* fragment shaders may need : */ if (stage == MESA_SHADER_FRAGMENT) { @@ -309,6 +305,16 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, } } + NIR_PASS_V(nir, nir_lower_system_values); + + nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); + prog->info = nir->info; + + st_set_prog_affected_state_flags(prog); + + NIR_PASS_V(nir, st_nir_lower_builtin); + NIR_PASS_V(nir, nir_lower_atomics, shader_program); + if (st->ctx->_Shader->Flags & GLSL_DUMP) { _mesa_log("\n"); _mesa_log("NIR IR for linked %s program %d:\n", @@ -394,8 +400,6 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, st_nir_assign_uniform_locations(prog, shader_program, &nir->uniforms, &nir->num_uniforms); - NIR_PASS_V(nir, nir_lower_system_values); - if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF)) NIR_PASS_V(nir, nir_lower_samplers_as_deref, shader_program); else @@ -416,8 +420,6 @@ st_nir_get_mesa_program(struct gl_context *ctx, prog->Parameters = _mesa_new_parameter_list(); - do_set_program_inouts(shader->ir, prog, shader->Stage); - _mesa_copy_linked_program_data(shader_program, shader); _mesa_generate_parameters_list_for_uniforms(ctx, shader_program, shader, prog->Parameters); |