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authorEduardo Lima Mitev <[email protected]>2015-02-09 11:07:42 +0100
committerIago Toral Quiroga <[email protected]>2015-02-24 08:58:53 +0100
commit36998664630e1e846011fd8436fd02476e1b647e (patch)
tree8a3046677c9c63b0151117cc02eda5508a720a3d
parent4db4a559adcad494cdd17d378602b4b97a51d2b8 (diff)
mesa: Return INVALID_OPERATION when querying a never bound Query obj
Section 2.14 Asynchronous Queries, page 84 of the OpenGL ES 3.0.4 states: "The command void GenQueries( sizei n, uint *ids ); returns n previously unused query object names in ids. These names are marked as used, for the purposes of GenQueries only, but no object is associated with them until the first time they are used by BeginQuery." This means that any attempt to use or query a Query object id before it has ever been bound by calling glBeginQuery, should be assume to be an invalid object. Fixes 1 dEQP test: * dEQP-GLES3.functional.negative_api.state.get_query_objectuiv Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/queryobj.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c
index 1b19afe4bac..e00ab9476fc 100644
--- a/src/mesa/main/queryobj.c
+++ b/src/mesa/main/queryobj.c
@@ -666,7 +666,7 @@ _mesa_GetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
if (id)
q = _mesa_lookup_query_object(ctx, id);
- if (!q || q->Active) {
+ if (!q || q->Active || !q->EverBound) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetQueryObjectivARB(id=%d is invalid or active)", id);
return;
@@ -717,7 +717,7 @@ _mesa_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
if (id)
q = _mesa_lookup_query_object(ctx, id);
- if (!q || q->Active) {
+ if (!q || q->Active || !q->EverBound) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetQueryObjectuivARB(id=%d is invalid or active)", id);
return;
@@ -771,7 +771,7 @@ _mesa_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64EXT *params)
if (id)
q = _mesa_lookup_query_object(ctx, id);
- if (!q || q->Active) {
+ if (!q || q->Active || !q->EverBound) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetQueryObjectui64vARB(id=%d is invalid or active)", id);
return;
@@ -811,7 +811,7 @@ _mesa_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64EXT *params)
if (id)
q = _mesa_lookup_query_object(ctx, id);
- if (!q || q->Active) {
+ if (!q || q->Active || !q->EverBound) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetQueryObjectuui64vARB(id=%d is invalid or active)", id);
return;