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authorPaul Berry <[email protected]>2013-08-12 08:00:10 -0700
committerPaul Berry <[email protected]>2013-09-17 15:18:14 -0700
commit3374dabce7f7d3a8a698acc5354eb512e7a4d1af (patch)
tree7a89d4297b94cbc4b0adfc2059d0f55a0f7437b2
parentf67fa8f3c85a991d3d88409a2c3981cd9b2f2120 (diff)
i965/gs: Implement basic gl_PrimitiveIDIn functionality.
If the geometry shader refers to the built-in variable gl_PrimitiveIDIn, we need to set a bit in 3DSTATE_GS to tell the hardware to dispatch primitive ID to r1, and we need to leave room for it when allocating registers. Note: this feature doesn't yet work properly when software primitive restart is in use (the primitive ID counter will incorrectly reset with each primitive restart, since software primitive restart works by performing multiple draw calls). I plan to address that in a future patch series. Fixes piglit test "spec/glsl-1.50/execution/geometry/primitive-id-in". Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs.c3
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/gen7_gs_state.c2
4 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 494693cc3a0..5e66567b3cc 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -588,6 +588,8 @@ struct brw_gs_prog_data
* Ignored if control_data_header_size is 0.
*/
unsigned control_data_format;
+
+ bool include_primitive_id;
};
/** Number of texture sampler units */
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
index c5261072600..30989c3faef 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
@@ -45,6 +45,9 @@ do_gs_prog(struct brw_context *brw,
c.key = *key;
c.gp = gp;
+ c.prog_data.include_primitive_id =
+ (gp->program.Base.InputsRead & VARYING_BIT_PRIMITIVE_ID) != 0;
+
/* Allocate the references to the uniforms that will end up in the
* prog_data associated with the compiled program, and which will be freed
* by the state cache.
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index cb7de8d17bf..2d3a058ee80 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -102,6 +102,10 @@ vec4_gs_visitor::setup_payload()
*/
reg++;
+ /* If the shader uses gl_PrimitiveIDIn, that goes in r1. */
+ if (c->prog_data.include_primitive_id)
+ attribute_map[VARYING_SLOT_PRIMITIVE_ID] = reg++;
+
reg = setup_uniforms(reg);
reg = setup_varying_inputs(reg, attribute_map);
diff --git a/src/mesa/drivers/dri/i965/gen7_gs_state.c b/src/mesa/drivers/dri/i965/gen7_gs_state.c
index 231e3c98910..4f18485381f 100644
--- a/src/mesa/drivers/dri/i965/gen7_gs_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_gs_state.c
@@ -111,6 +111,8 @@ upload_gs_state(struct brw_context *brw)
GEN7_GS_CONTROL_DATA_HEADER_SIZE_SHIFT) |
GEN7_GS_DISPATCH_MODE_DUAL_OBJECT |
GEN6_GS_STATISTICS_ENABLE |
+ (brw->gs.prog_data->include_primitive_id ?
+ GEN7_GS_INCLUDE_PRIMITIVE_ID : 0) |
GEN7_GS_ENABLE;
if (brw->is_haswell) {