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authorDave Airlie <[email protected]>2012-11-03 20:52:49 +1000
committerDave Airlie <[email protected]>2012-11-09 10:29:26 +1000
commit308a03f1ab9200f02ff35c3ce4afb134cc4e8664 (patch)
tree32a77fb0ade98e4a1e316d166fe9f8b6cac4b8e2
parent309fda2fb28dfe7e8b9be31806346125bef13b21 (diff)
u_blitter: add cube map array support.
This adds cube array support to the blitter. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index d10ce231c34..5ea6acac71b 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -647,9 +647,10 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx,
get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
- if (src->texture->target == PIPE_TEXTURE_CUBE) {
+ if (src->texture->target == PIPE_TEXTURE_CUBE ||
+ src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
- util_map_texcoords2d_onto_cubemap(layer,
+ util_map_texcoords2d_onto_cubemap(layer % 6,
/* pointer, stride in floats */
&face_coord[0][0], 2,
&ctx->vertices[0][1][0], 8);