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authorJason Ekstrand <[email protected]>2016-11-15 15:18:32 -0800
committerJason Ekstrand <[email protected]>2016-11-22 13:03:31 -0800
commit2e311e421122e0232987fdca3645c6bd39fe2470 (patch)
tree0c5a6d97751010821759b65802f6de65ad6081aa
parent08441dae59e93c2eea3b64a861bc3462dc595c51 (diff)
i965/fs: Implement load_layer_id for fragment shaders
Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 82e22c27310..c88fa77472c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -3259,6 +3259,11 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,
break;
}
+ case nir_intrinsic_load_layer_id:
+ dest.type = BRW_REGISTER_TYPE_UD;
+ bld.MOV(dest, fetch_render_target_array_index(bld));
+ break;
+
case nir_intrinsic_load_helper_invocation:
case nir_intrinsic_load_sample_mask_in:
case nir_intrinsic_load_sample_id: {