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authorMarek Olšák <[email protected]>2016-03-10 13:28:08 +0100
committerMarek Olšák <[email protected]>2016-03-19 23:20:01 +0100
commit2bdd7a46a92fcfa983bd53294342a0ef14098d7f (patch)
treeb64632c22d4a1721f847224ab6f5ea7d85761c50
parentfbe6e92899f90e7ee85420e88c807a1f2fd2be14 (diff)
st/mesa: set TGSI property NEXT_SHADER
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 18414055549..bdfd5ebb9f1 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6370,6 +6370,42 @@ st_translate_program(
t->insn[t->labels[i].branch_target]);
}
+ /* Set the next shader stage hint for VS and TES. */
+ switch (procType) {
+ case TGSI_PROCESSOR_VERTEX:
+ case TGSI_PROCESSOR_TESS_EVAL:
+ if (program->shader_program->SeparateShader)
+ break;
+
+ for (i = program->shader->Stage+1; i <= MESA_SHADER_FRAGMENT; i++) {
+ if (program->shader_program->_LinkedShaders[i]) {
+ unsigned next;
+
+ switch (i) {
+ case MESA_SHADER_TESS_CTRL:
+ next = TGSI_PROCESSOR_TESS_CTRL;
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ next = TGSI_PROCESSOR_TESS_EVAL;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ next = TGSI_PROCESSOR_GEOMETRY;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ next = TGSI_PROCESSOR_FRAGMENT;
+ break;
+ default:
+ assert(0);
+ continue;
+ }
+
+ ureg_set_next_shader_processor(ureg, next);
+ break;
+ }
+ }
+ break;
+ }
+
out:
if (t) {
free(t->arrays);