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authorEduardo Lima Mitev <[email protected]>2015-02-02 18:14:47 +0100
committerIago Toral Quiroga <[email protected]>2015-02-24 08:58:53 +0100
commit2aa71e9485a5a062b1bd2dd8bdc081a8fa4c873d (patch)
tree896698bacf4f5b4743538a81638fc830dc530ac6
parentfbd6eba72bd282297c5f49371e89a1c18cb24151 (diff)
mesa: Fix error validating args for TexSubImage3D
The zoffset and depth values were not being considered when calling error_check_subtexture_dimensions(). Fixes 2 dEQP tests: * dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_offset * dEQP-GLES3.functional.negative_api.texture.texsubimage3d_invalid_offset Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: "10.4 10.5" <[email protected]>
-rw-r--r--src/mesa/main/teximage.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index f73edc3fff5..c65d6ab7e9e 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2491,8 +2491,8 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
}
if (error_check_subtexture_dimensions(ctx, dimensions,
- texImage, xoffset, yoffset, 0,
- width, height, 1,
+ texImage, xoffset, yoffset, zoffset,
+ width, height, depth,
dsa ? "glTextureSubImage" :
"glTexSubImage")) {
return GL_TRUE;