diff options
author | Brian Paul <[email protected]> | 2017-04-25 08:02:28 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2017-04-26 11:38:00 -0600 |
commit | 28feb63580e94085dd47d5391f9f6f20d69eea6c (patch) | |
tree | 6b50fd6950497f99f6182fcbe79825caa52f6a0b | |
parent | a36a1ea80acfd28a36d89b2bfa914ab48768048d (diff) |
svga: fix vertex buffer binding issue
When we ran Viewperf11's Maya-03 test 3 we saw warnings about flushing
the command buffer with mapped buffers. This happened when transitioning
from hardware rendering to a 'draw' fallback path.
The problem is the util_set_vertex_buffers_count() function doesn't do
exactly what we want in svga_hwtnl_vertex_buffers(). In a case such as
dst_count=2, dst={bufA, bufB}, count=1 and src={bufC}, when the function
returns we'll have dst_count=2 and dst={bufC, bufB}. What we really want
is dst_count=1 and dst={bufC, NULL}. As it was, we were telling the svga
device that there were two vertex buffers when in fact we really only
needed one for the subsequent drawing command.
In this particular case, we first did hardware drawing with {bufA, bufB}
then we transitioned to the 'draw' module, consuming vertex data from
bufA and bufB and writing the new vertex data to bufC. bufA and bufB are
mapped for reading when we flush the command buffer but should not be
referenced by the command buffer. The above change fixes that.
No Piglit regressions. Also tested with Viewperf, Google Earth, Heaven,
etc.
VMware bug 1842059
Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r-- | src/gallium/drivers/svga/svga_draw.c | 31 |
1 files changed, 29 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_draw.c b/src/gallium/drivers/svga/svga_draw.c index 988267b8df1..6de233888f6 100644 --- a/src/gallium/drivers/svga/svga_draw.c +++ b/src/gallium/drivers/svga/svga_draw.c @@ -134,8 +134,25 @@ void svga_hwtnl_vertex_buffers(struct svga_hwtnl *hwtnl, unsigned count, struct pipe_vertex_buffer *buffers) { - util_set_vertex_buffers_count(hwtnl->cmd.vbufs, - &hwtnl->cmd.vbuf_count, buffers, 0, count); + struct pipe_vertex_buffer *dst = hwtnl->cmd.vbufs; + const struct pipe_vertex_buffer *src = buffers; + unsigned i; + + for (i = 0; i < count; i++) { + pipe_resource_reference(&dst[i].buffer, src[i].buffer); + dst[i].user_buffer = src[i].user_buffer; + dst[i].stride = src[i].stride; + dst[i].buffer_offset = src[i].buffer_offset; + } + + /* release old buffer references */ + for ( ; i < hwtnl->cmd.vbuf_count; i++) { + pipe_resource_reference(&dst[i].buffer, NULL); + dst[i].user_buffer = NULL; /* just to be safe */ + /* don't bother zeroing stride/offset fields */ + } + + hwtnl->cmd.vbuf_count = count; } @@ -583,6 +600,16 @@ draw_vgpu10(struct svga_hwtnl *hwtnl, */ num_vbuffers = MAX2(vbuf_count, svga->state.hw_draw.num_vbuffers); + /* Zero-out the old buffers we want to unbind (the number of loop + * iterations here is typically very small, and often zero.) + */ + for (i = vbuf_count; i < num_vbuffers; i++) { + vbuffer_attrs[i].sid = 0; + vbuffer_attrs[i].stride = 0; + vbuffer_attrs[i].offset = 0; + vbuffer_handles[i] = NULL; + } + if (num_vbuffers > 0) { ret = SVGA3D_vgpu10_SetVertexBuffers(svga->swc, num_vbuffers, |