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authorJason Ekstrand <[email protected]>2015-03-16 15:08:04 -0700
committerJason Ekstrand <[email protected]>2015-03-17 17:11:05 -0700
commit27bf37ba05b69ebf6f373d1637a26b4839265921 (patch)
tree509fb09d09c68b0c436092c07e04d13722e11e56
parent1be862c0c4965a0184908df736a30d354498ba3d (diff)
nir/peephole_select: Allow uniform/input loads and load_const
Shader-db results on HSW: total instructions in shared programs: 4174156 -> 4157291 (-0.40%) instructions in affected programs: 145397 -> 128532 (-11.60%) helped: 383 HURT: 0 GAINED: 20 LOST: 22 There are two more tests lost than gained. However, comparing this with GLSL IR vs. NIR results, the overall delta is reduced from 85/44 gained/lost on current master to 71/32 with this commit. Therefore, I think it's probably a boon since we are getting "closer" to where we were before. Reviewed-by: Connor Abbott <[email protected]>
-rw-r--r--src/glsl/nir/nir_opt_peephole_select.c25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/glsl/nir/nir_opt_peephole_select.c b/src/glsl/nir/nir_opt_peephole_select.c
index c9512bd62c9..b89451b09f9 100644
--- a/src/glsl/nir/nir_opt_peephole_select.c
+++ b/src/glsl/nir/nir_opt_peephole_select.c
@@ -56,6 +56,31 @@ block_check_for_allowed_instrs(nir_block *block)
{
nir_foreach_instr(block, instr) {
switch (instr->type) {
+ case nir_instr_type_intrinsic: {
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_load_var:
+ switch (intrin->variables[0]->var->data.mode) {
+ case nir_var_shader_in:
+ case nir_var_uniform:
+ break;
+
+ default:
+ return false;
+ }
+ break;
+
+ default:
+ return false;
+ }
+
+ break;
+ }
+
+ case nir_instr_type_load_const:
+ break;
+
case nir_instr_type_alu: {
/* It must be a move operation */
nir_alu_instr *mov = nir_instr_as_alu(instr);