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authorIan Romanick <[email protected]>2011-10-11 16:27:41 -0700
committerIan Romanick <[email protected]>2011-10-28 13:28:55 -0700
commit276000472abbc34d86fcb628bc3a1990e9581af3 (patch)
treeea58c8b163a8a51d98b7b29b9064e5c284d629d2
parent6da9b21f716d97fc9ef4797abb6368b0a5f92a14 (diff)
ir_to_mesa: Let check_resources halt compilation
Previously check_resources could fail, but we'd still try to optimize the shader, do device-specific code generation, etc. In some cases, this could explode (especially in the device-specific code generation). I haven't found that I could trigger this with the current code. When too many samplers were used with the new uniform handling code, I observed several crashes deep down in the driver. NOTE: This is candidate for the 7.11 branch. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41609 Cc: Eric Anholt <[email protected]> Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/program/ir_to_mesa.cpp23
1 files changed, 17 insertions, 6 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 93563bdaa5b..3bf2cc725b9 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2546,7 +2546,7 @@ count_resources(struct gl_program *prog)
*
* XXX more checks are needed...
*/
-static void
+static bool
check_resources(const struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_program *prog)
@@ -2586,6 +2586,8 @@ check_resources(const struct gl_context *ctx,
default:
_mesa_problem(ctx, "unexpected program type in check_resources()");
}
+
+ return shader_program->LinkStatus;
}
class add_uniform_to_shader : public uniform_field_visitor {
@@ -3168,9 +3170,7 @@ get_mesa_program(struct gl_context *ctx,
}
if (!shader_program->LinkStatus) {
- free(mesa_instructions);
- _mesa_reference_program(ctx, &shader->Program, NULL);
- return NULL;
+ goto fail_exit;
}
set_branchtargets(&v, mesa_instructions, num_instructions);
@@ -3191,10 +3191,16 @@ get_mesa_program(struct gl_context *ctx,
prog->Instructions = mesa_instructions;
prog->NumInstructions = num_instructions;
+ /* Setting this to NULL prevents a possible double free in the fail_exit
+ * path (far below).
+ */
+ mesa_instructions = NULL;
+
do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER);
count_resources(prog);
- check_resources(ctx, shader_program, prog);
+ if (!check_resources(ctx, shader_program, prog))
+ goto fail_exit;
_mesa_reference_program(ctx, &shader->Program, prog);
@@ -3203,6 +3209,11 @@ get_mesa_program(struct gl_context *ctx,
}
return prog;
+
+fail_exit:
+ free(mesa_instructions);
+ _mesa_reference_program(ctx, &shader->Program, NULL);
+ return NULL;
}
extern "C" {
@@ -3301,7 +3312,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
_mesa_reference_program(ctx, &linked_prog, NULL);
}
- return GL_TRUE;
+ return prog->LinkStatus;
}