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authorJason Ekstrand <[email protected]>2016-05-11 19:59:38 -0700
committerJason Ekstrand <[email protected]>2016-05-14 14:18:21 -0700
commit1cfb4bc890b8d6f898e4d43823e7ffe047296251 (patch)
tree2943e8471a2e47141856916b63c913ee1dccf08c
parent64f29070302507e39f50aeeef0472b4d78d2b0cc (diff)
i965: Use blorp for all stencil blits
We used to use a meta path because blorp didn't support 16x MSAA. Now it does, so we don't need the meta paths anymore. Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/Makefile.sources1
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h8
-rw-r--r--src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c528
-rw-r--r--src/mesa/drivers/dri/i965/intel_fbo.c7
5 files changed, 1 insertions, 547 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index a732b9ee8b3..5938bbbf383 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -137,7 +137,6 @@ i965_FILES = \
brw_lower_texture_gradients.cpp \
brw_lower_unnormalized_offset.cpp \
brw_meta_fast_clear.c \
- brw_meta_stencil_blit.c \
brw_meta_util.c \
brw_meta_util.h \
brw_misc_state.c \
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index ce1a5d2d095..1b8e1120ce8 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -294,10 +294,6 @@ brw_blorp_framebuffer(struct brw_context *brw,
if (brw->gen < 6)
return mask;
- /* There is support for only up to eight samples. */
- if (readFb->Visual.samples > 8 || drawFb->Visual.samples > 8)
- return mask;
-
static GLbitfield buffer_bits[] = {
GL_COLOR_BUFFER_BIT,
GL_DEPTH_BUFFER_BIT,
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 179bba15e6b..3209e5e45b8 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1372,14 +1372,6 @@ GLboolean brwCreateContext(gl_api api,
/*======================================================================
* brw_misc_state.c
*/
-void brw_meta_fbo_stencil_blit(struct brw_context *brw,
- struct gl_framebuffer *read_fb,
- struct gl_framebuffer *draw_fb,
- GLfloat srcX0, GLfloat srcY0,
- GLfloat srcX1, GLfloat srcY1,
- GLfloat dstX0, GLfloat dstY0,
- GLfloat dstX1, GLfloat dstY1);
-
bool brw_meta_fast_clear(struct brw_context *brw,
struct gl_framebuffer *fb,
GLbitfield mask,
diff --git a/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
deleted file mode 100644
index 28b01c86ad6..00000000000
--- a/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
+++ /dev/null
@@ -1,528 +0,0 @@
-/*
- * Copyright © 2014 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-/**
- * @file brw_meta_stencil_blit.c
- *
- * Implements upsampling, downsampling and scaling of stencil miptrees. The
- * logic can be originally found in brw_blorp_blit.c.
- * Implementation creates a temporary draw framebuffer object and attaches the
- * destination stencil buffer attachment as color attachment. Source attachment
- * is in turn treated as a stencil texture and the glsl program used for the
- * blitting samples it using stencil-indexing.
- *
- * Unfortunately as the data port does not support interleaved msaa-surfaces
- * (stencil is always IMS), the glsl program needs to handle the writing of
- * individual samples manually. Surface is configured as if it were single
- * sampled (with adjusted dimensions) and the glsl program extracts the
- * sample indices from the input coordinates for correct texturing.
- *
- * Target surface is also configured as Y-tiled instead of W-tiled in order
- * to support generations 6-7. Later hardware supports W-tiled as render target
- * and the logic here could be simplified for those.
- */
-
-#include "brw_context.h"
-#include "intel_batchbuffer.h"
-#include "intel_fbo.h"
-
-#include "main/blit.h"
-#include "main/buffers.h"
-#include "main/fbobject.h"
-#include "main/framebuffer.h"
-#include "main/uniforms.h"
-#include "main/texparam.h"
-#include "main/texobj.h"
-#include "main/viewport.h"
-#include "main/enable.h"
-#include "main/blend.h"
-#include "main/varray.h"
-#include "main/shaderapi.h"
-#include "main/renderbuffer.h"
-#include "util/ralloc.h"
-
-#include "drivers/common/meta.h"
-#include "brw_meta_util.h"
-
-#define FILE_DEBUG_FLAG DEBUG_FBO
-
-struct blit_dims {
- int src_x0, src_y0, src_x1, src_y1;
- int dst_x0, dst_y0, dst_x1, dst_y1;
- bool mirror_x, mirror_y;
-};
-
-static const char *vs_source =
- "#version 130\n"
- "in vec2 position;\n"
- "out vec2 tex_coords;\n"
- "void main()\n"
- "{\n"
- " tex_coords = (position + 1.0) / 2.0;\n"
- " gl_Position = vec4(position, 0.0, 1.0);\n"
- "}\n";
-
-static const struct sampler_and_fetch {
- const char *sampler;
- const char *fetch;
-} samplers[] = {
- { "uniform usampler2D texSampler;\n",
- " out_color = texelFetch(texSampler, txl_coords, 0)" },
- { "#extension GL_ARB_texture_multisample : enable\n"
- "uniform usampler2DMS texSampler;\n",
- " out_color = texelFetch(texSampler, txl_coords, sample_index)" }
-};
-
-/**
- * Translating Y-tiled to W-tiled:
- *
- * X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1
- * Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1
- */
-static const char *fs_tmpl =
- "#version 130\n"
- "%s"
- "uniform float src_x_scale;\n"
- "uniform float src_y_scale;\n"
- "uniform float src_x_off;\n" /* Top right coordinates of the source */
- "uniform float src_y_off;\n" /* rectangle in W-tiled space. */
- "uniform float dst_x_off;\n" /* Top right coordinates of the target */
- "uniform float dst_y_off;\n" /* rectangle in Y-tiled space. */
- "uniform float draw_rect_w;\n" /* This is the unnormalized size of the */
- "uniform float draw_rect_h;\n" /* drawing rectangle in Y-tiled space. */
- "uniform int dst_x0;\n" /* This is the bounding rectangle in the W-tiled */
- "uniform int dst_x1;\n" /* space that will be used to skip pixels lying */
- "uniform int dst_y0;\n" /* outside. In some cases the Y-tiled rectangle */
- "uniform int dst_y1;\n" /* is larger. */
- "uniform int dst_num_samples;\n"
- "in vec2 tex_coords;\n"
- "ivec2 txl_coords;\n"
- "int sample_index;\n"
- "out uvec4 out_color;\n"
- "\n"
- "void get_unorm_target_coords()\n"
- "{\n"
- " txl_coords.x = int(tex_coords.x * draw_rect_w + dst_x_off);\n"
- " txl_coords.y = int(tex_coords.y * draw_rect_h + dst_y_off);\n"
- "}\n"
- "\n"
- "void translate_dst_to_src()\n"
- "{\n"
- " txl_coords.x = int(float(txl_coords.x) * src_x_scale + src_x_off);\n"
- " txl_coords.y = int(float(txl_coords.y) * src_y_scale + src_y_off);\n"
- "}\n"
- "\n"
- "void translate_y_to_w_tiling()\n"
- "{\n"
- " int X = txl_coords.x;\n"
- " int Y = txl_coords.y;\n"
- " txl_coords.x = (X & int(0xfff4)) >> 1;\n"
- " txl_coords.x |= ((Y & int(0x1)) << 2);\n"
- " txl_coords.x |= (X & int(0x1));\n"
- " txl_coords.y = (Y & int(0xfffe)) << 1;\n"
- " txl_coords.y |= ((X & int(0x8)) >> 2);\n"
- " txl_coords.y |= ((X & int(0x2)) >> 1);\n"
- "}\n"
- "\n"
- "void decode_msaa()\n"
- "{\n"
- " int X = txl_coords.x;\n"
- " int Y = txl_coords.y;\n"
- " switch (dst_num_samples) {\n"
- " case 0:\n"
- " sample_index = 0;\n"
- " break;\n"
- " case 2:\n"
- " txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n"
- " sample_index = (X & 0x2) >> 1;\n"
- " break;\n"
- " case 4:\n"
- " txl_coords.x = ((X & int(0xfffc)) >> 1) | (X & int(0x1));\n"
- " txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n"
- " sample_index = (Y & 0x2) | ((X & 0x2) >> 1);\n"
- " break;\n"
- " case 8:\n"
- " txl_coords.x = ((X & int(0xfff8)) >> 2) | (X & int(0x1));\n"
- " txl_coords.y = ((Y & int(0xfffc)) >> 1) | (Y & int(0x1));\n"
- " sample_index = (X & 0x4) | (Y & 0x2) | ((X & 0x2) >> 1);\n"
- " break;\n"
- " case 16:\n"
- " txl_coords.x = ((X & int(0xfff8)) >> 2) | (X & int(0x1));\n"
- " txl_coords.y = ((Y & int(0xfff8)) >> 2) | (Y & int(0x1));\n"
- " sample_index = (((Y & 0x4) << 1) | (X & 0x4) | (Y & 0x2) |\n"
- " ((X & 0x2) >> 1));\n"
- " break;\n"
- " }\n"
- "}\n"
- "\n"
- "void discard_outside_bounding_rect()\n"
- "{\n"
- " int X = txl_coords.x;\n"
- " int Y = txl_coords.y;\n"
- " if (X >= dst_x1 || X < dst_x0 || Y >= dst_y1 || Y < dst_y0)\n"
- " discard;\n"
- "}\n"
- "\n"
- "void main()\n"
- "{\n"
- " get_unorm_target_coords();\n"
- " translate_y_to_w_tiling();\n"
- " decode_msaa();"
- " discard_outside_bounding_rect();\n"
- " translate_dst_to_src();\n"
- " %s;\n"
- "}\n";
-
-#define get_uniform_loc(sh_prog, name) \
- _mesa_program_resource_location(sh_prog, GL_UNIFORM, name)
-
-/**
- * Setup uniforms telling the coordinates of the destination rectangle in the
- * native w-tiled space. These are needed to ignore pixels that lie outside.
- * The destination is drawn as Y-tiled and in some cases the Y-tiled drawing
- * rectangle is larger than the original (for example 1x4 w-tiled requires
- * 16x2 y-tiled).
- */
-static void
-setup_bounding_rect(struct gl_shader_program *sh_prog,
- const struct blit_dims *dims)
-{
- _mesa_Uniform1i(get_uniform_loc(sh_prog, "dst_x0"), dims->dst_x0);
- _mesa_Uniform1i(get_uniform_loc(sh_prog, "dst_x1"), dims->dst_x1);
- _mesa_Uniform1i(get_uniform_loc(sh_prog, "dst_y0"), dims->dst_y0);
- _mesa_Uniform1i(get_uniform_loc(sh_prog, "dst_y1"), dims->dst_y1);
-}
-
-/**
- * Setup uniforms telling the destination width, height and the offset. These
- * are needed to unnormalize the input coordinates and to correctly translate
- * between destination and source that may have differing offsets.
- */
-static void
-setup_drawing_rect(struct gl_shader_program *sh_prog,
- const struct blit_dims *dims)
-{
- _mesa_Uniform1f(get_uniform_loc(sh_prog, "draw_rect_w"),
- dims->dst_x1 - dims->dst_x0);
- _mesa_Uniform1f(get_uniform_loc(sh_prog, "draw_rect_h"),
- dims->dst_y1 - dims->dst_y0);
- _mesa_Uniform1f(get_uniform_loc(sh_prog, "dst_x_off"), dims->dst_x0);
- _mesa_Uniform1f(get_uniform_loc(sh_prog, "dst_y_off"), dims->dst_y0);
-}
-
-/**
- * When not mirroring a coordinate (say, X), we need:
- * src_x - src_x0 = (dst_x - dst_x0 + 0.5) * scale
- * Therefore:
- * src_x = src_x0 + (dst_x - dst_x0 + 0.5) * scale
- *
- * The program uses "round toward zero" to convert the transformed floating
- * point coordinates to integer coordinates, whereas the behaviour we actually
- * want is "round to nearest", so 0.5 provides the necessary correction.
- *
- * When mirroring X we need:
- * src_x - src_x0 = dst_x1 - dst_x - 0.5
- * Therefore:
- * src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale
- */
-static void
-setup_coord_coeff(GLuint multiplier, GLuint offset,
- int src_0, int src_1, int dst_0, int dst_1, bool mirror)
-{
- const float scale = ((float)(src_1 - src_0)) / (dst_1 - dst_0);
-
- if (mirror) {
- _mesa_Uniform1f(multiplier, -scale);
- _mesa_Uniform1f(offset, src_0 + (dst_1 - 0.5f) * scale);
- } else {
- _mesa_Uniform1f(multiplier, scale);
- _mesa_Uniform1f(offset, src_0 + (-dst_0 + 0.5f) * scale);
- }
-}
-
-/**
- * Setup uniforms providing relation between source and destination surfaces.
- * Destination coordinates are in Y-tiling layout while texelFetch() expects
- * W-tiled coordinates. Once the destination coordinates are re-interpreted by
- * the program into the original W-tiled layout, the program needs to know the
- * offset and scaling factors between the destination and source.
- * Note that these are calculated in the original W-tiled space before the
- * destination rectangle is adjusted for possible msaa and Y-tiling.
- */
-static void
-setup_coord_transform(struct gl_shader_program *sh_prog,
- const struct blit_dims *dims)
-{
- setup_coord_coeff(get_uniform_loc(sh_prog, "src_x_scale"),
- get_uniform_loc(sh_prog, "src_x_off"),
- dims->src_x0, dims->src_x1, dims->dst_x0, dims->dst_x1,
- dims->mirror_x);
-
- setup_coord_coeff(get_uniform_loc(sh_prog, "src_y_scale"),
- get_uniform_loc(sh_prog, "src_y_off"),
- dims->src_y0, dims->src_y1, dims->dst_y0, dims->dst_y1,
- dims->mirror_y);
-}
-
-static struct gl_shader_program *
-setup_program(struct brw_context *brw, bool msaa_tex)
-{
- struct gl_context *ctx = &brw->ctx;
- struct blit_state *blit = &ctx->Meta->Blit;
- char *fs_source;
- const struct sampler_and_fetch *sampler = &samplers[msaa_tex];
-
- _mesa_meta_setup_vertex_objects(&brw->ctx, &blit->VAO, &blit->buf_obj, true,
- 2, 2, 0);
-
- struct gl_shader_program **sh_prog_p =
- &brw->meta_stencil_blit_programs[msaa_tex];
-
- if (*sh_prog_p) {
- _mesa_meta_use_program(ctx, *sh_prog_p);
- return *sh_prog_p;
- }
-
- fs_source = ralloc_asprintf(NULL, fs_tmpl, sampler->sampler,
- sampler->fetch);
- _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
- "i965 stencil blit",
- sh_prog_p);
- ralloc_free(fs_source);
-
- return *sh_prog_p;
-}
-
-/**
- * Samples in stencil buffer are interleaved, and unfortunately the data port
- * does not support it as render target. Therefore the surface is set up as
- * single sampled and the program handles the interleaving.
- * In case of single sampled stencil, the render buffer is adjusted with
- * twice the base level height in order for the program to be able to write
- * any mip-level. (Used to set the drawing rectangle for the hw).
- */
-static void
-adjust_msaa(struct blit_dims *dims, int num_samples)
-{
- if (num_samples == 2) {
- dims->dst_x0 *= 2;
- dims->dst_x1 *= 2;
- } else if (num_samples) {
- const int y_num_samples = num_samples >= 16 ? 4 : 2;
- const int x_num_samples = num_samples / y_num_samples;
- dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0 * x_num_samples,
- x_num_samples * 2);
- dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0 * y_num_samples,
- y_num_samples * 2);
- dims->dst_x1 = ALIGN(dims->dst_x1 * x_num_samples,
- x_num_samples * 2);
- dims->dst_y1 = ALIGN(dims->dst_y1 * y_num_samples,
- y_num_samples * 2);
- }
-}
-
-/**
- * Stencil is mapped as Y-tiled render target and the dimensions need to be
- * adjusted in order for the Y-tiled rectangle to cover the entire linear
- * memory space of the original W-tiled rectangle.
- */
-static void
-adjust_tiling(struct blit_dims *dims, int num_samples)
-{
- const unsigned x_align = 8, y_align = num_samples > 2 ? 8 : 4;
-
- dims->dst_x0 = ROUND_DOWN_TO(dims->dst_x0, x_align) * 2;
- dims->dst_y0 = ROUND_DOWN_TO(dims->dst_y0, y_align) / 2;
- dims->dst_x1 = ALIGN(dims->dst_x1, x_align) * 2;
- dims->dst_y1 = ALIGN(dims->dst_y1, y_align) / 2;
-}
-
-/**
- * When stencil is mapped as Y-tiled render target the mip-level offsets
- * calculated for the Y-tiling do not always match the offsets in W-tiling.
- * Therefore the sampling engine cannot be used for individual mip-level
- * access but the program needs to do it internally. This can be achieved
- * by shifting the coordinates of the blit rectangle here.
- */
-static void
-adjust_mip_level(const struct intel_mipmap_tree *mt,
- unsigned level, unsigned layer, struct blit_dims *dims)
-{
- unsigned x_offset;
- unsigned y_offset;
-
- intel_miptree_get_image_offset(mt, level, layer, &x_offset, &y_offset);
-
- dims->dst_x0 += x_offset;
- dims->dst_y0 += y_offset;
- dims->dst_x1 += x_offset;
- dims->dst_y1 += y_offset;
-}
-
-static void
-prepare_vertex_data(struct gl_context *ctx, struct gl_buffer_object *buf_obj)
-{
- static const struct vertex verts[] = {
- { .x = -1.0f, .y = -1.0f },
- { .x = 1.0f, .y = -1.0f },
- { .x = 1.0f, .y = 1.0f },
- { .x = -1.0f, .y = 1.0f } };
-
- _mesa_buffer_sub_data(ctx, buf_obj, 0, sizeof(verts), verts, __func__);
-}
-
-static bool
-set_read_rb_tex_image(struct gl_context *ctx, struct fb_tex_blit_state *blit,
- GLenum *target)
-{
- const struct gl_renderbuffer_attachment *att =
- &ctx->ReadBuffer->Attachment[BUFFER_STENCIL];
- struct gl_renderbuffer *rb = att->Renderbuffer;
- struct gl_texture_object *tex_obj;
- unsigned level = 0;
-
- /* If the renderbuffer is already backed by an tex image, use it. */
- if (att->Texture) {
- tex_obj = att->Texture;
- *target = tex_obj->Target;
- level = att->TextureLevel;
- } else {
- if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &blit->tempTex, &tex_obj,
- target)) {
- return false;
- }
- }
-
- blit->baseLevelSave = tex_obj->BaseLevel;
- blit->maxLevelSave = tex_obj->MaxLevel;
- blit->stencilSamplingSave = tex_obj->StencilSampling;
- blit->samp_obj = _mesa_meta_setup_sampler(ctx, tex_obj, *target,
- GL_NEAREST, level);
- return true;
-}
-
-static void
-brw_meta_stencil_blit(struct brw_context *brw,
- struct intel_mipmap_tree *dst_mt,
- unsigned dst_level, unsigned dst_layer,
- const struct blit_dims *orig_dims)
-{
- struct gl_context *ctx = &brw->ctx;
- struct blit_dims dims = *orig_dims;
- struct fb_tex_blit_state blit;
- struct gl_shader_program *prog;
- struct gl_framebuffer *drawFb = NULL;
- struct gl_renderbuffer *rb = NULL;
- GLenum target = 0;
-
- _mesa_meta_fb_tex_blit_begin(ctx, &blit);
-
- drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
- if (drawFb == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "in %s", __func__);
- goto error;
- }
-
- /* Force the surface to be configured for level zero. */
- rb = brw_get_rb_for_slice(brw, dst_mt, 0, dst_layer, true);
- adjust_msaa(&dims, dst_mt->num_samples);
- adjust_tiling(&dims, dst_mt->num_samples);
-
- _mesa_bind_framebuffers(ctx, drawFb, ctx->ReadBuffer);
- _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0,
- rb);
- _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
- ctx->DrawBuffer->_Status = GL_FRAMEBUFFER_COMPLETE;
-
- if (!set_read_rb_tex_image(ctx, &blit, &target)) {
- goto error;
- }
-
- _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE,
- GL_STENCIL_INDEX);
-
- prog = setup_program(brw, target != GL_TEXTURE_2D);
- setup_bounding_rect(prog, orig_dims);
- setup_drawing_rect(prog, &dims);
- setup_coord_transform(prog, orig_dims);
-
- _mesa_Uniform1i(get_uniform_loc(prog, "dst_num_samples"),
- dst_mt->num_samples);
-
- prepare_vertex_data(ctx, ctx->Meta->Blit.buf_obj);
- _mesa_set_viewport(ctx, 0, dims.dst_x0, dims.dst_y0,
- dims.dst_x1 - dims.dst_x0, dims.dst_y1 - dims.dst_y0);
- _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- _mesa_set_enable(ctx, GL_DEPTH_TEST, false);
-
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
-error:
- _mesa_meta_fb_tex_blit_end(ctx, target, &blit);
- _mesa_meta_end(ctx);
-
- _mesa_reference_renderbuffer(&rb, NULL);
- _mesa_reference_framebuffer(&drawFb, NULL);
-}
-
-void
-brw_meta_fbo_stencil_blit(struct brw_context *brw,
- struct gl_framebuffer *read_fb,
- struct gl_framebuffer *draw_fb,
- GLfloat src_x0, GLfloat src_y0,
- GLfloat src_x1, GLfloat src_y1,
- GLfloat dst_x0, GLfloat dst_y0,
- GLfloat dst_x1, GLfloat dst_y1)
-{
- struct gl_context *ctx = &brw->ctx;
- struct gl_renderbuffer *draw_rb =
- draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer;
- const struct intel_renderbuffer *dst_irb = intel_renderbuffer(draw_rb);
- struct intel_mipmap_tree *dst_mt = dst_irb->mt;
-
- if (!dst_mt)
- return;
-
- if (dst_mt->stencil_mt)
- dst_mt = dst_mt->stencil_mt;
-
- bool mirror_x, mirror_y;
- if (brw_meta_mirror_clip_and_scissor(ctx, read_fb, draw_fb,
- &src_x0, &src_y0, &src_x1, &src_y1,
- &dst_x0, &dst_y0, &dst_x1, &dst_y1,
- &mirror_x, &mirror_y))
- return;
-
- struct blit_dims dims = { .src_x0 = src_x0, .src_y0 = src_y0,
- .src_x1 = src_x1, .src_y1 = src_y1,
- .dst_x0 = dst_x0, .dst_y0 = dst_y0,
- .dst_x1 = dst_x1, .dst_y1 = dst_y1,
- .mirror_x = mirror_x, .mirror_y = mirror_y };
- adjust_mip_level(dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims);
-
- brw_emit_mi_flush(brw);
- _mesa_meta_begin(ctx, MESA_META_ALL);
- brw_meta_stencil_blit(brw,
- dst_mt, dst_irb->mt_level, dst_irb->mt_layer, &dims);
- brw_emit_mi_flush(brw);
-}
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c
index 7eb21acc40b..7bee792c04d 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.c
+++ b/src/mesa/drivers/dri/i965/intel_fbo.c
@@ -880,12 +880,7 @@ intel_blit_framebuffer(struct gl_context *ctx,
return;
if (brw->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
- brw_meta_fbo_stencil_blit(brw_context(ctx), readFb, drawFb,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1);
- mask &= ~GL_STENCIL_BUFFER_BIT;
- if (mask == 0x0)
- return;
+ assert(!"Invalid blit");
}
/* Try using the BLT engine. */