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authorJason Ekstrand <[email protected]>2016-04-15 13:17:08 -0700
committerJason Ekstrand <[email protected]>2016-04-15 13:17:08 -0700
commit17a181bfa6fc7eb9f7c301ee14388ebee5833588 (patch)
tree471ae991899c6c913ed76a2fac06455068fd44f5
parent8403e6de9f416807362c3f155dbd93ef7d3eb700 (diff)
Remove the Intel Vulkan readme
-rw-r--r--README.intel-vulkan.txt133
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-Intel's Open Source Vulkan Driver
-Vulkan API Version: 1.0.2
-SPIR-V Version: 1.0
-
-Intro
-=====
-The Open Source Technology Center 3D graphics team at Intel has
-been working on a Vulkan implementation based on the Mesa open source
-OpenGL implementation.
-
-The Mesa project source and our driver implementation is under the MIT
-license [1], but is also covered by the Khronos IP framework as it
-pertains to a specification under construction [2].
-
-We welcome all feedback and contibutions, as long as the contributions
-are MIT licensed and can be open sourced with the driver.
-
-[1] https://opensource.org/licenses/MIT
-[2] https://www.khronos.org/members/ip-framework
-
-
-Maintainers
-===========
-Kristian Høgsberg Kristensen <[email protected]>
-Jason Ekstrand <[email protected]>
-Chad Versace <[email protected]>
-
-
-Supported Hardware
-==================
-- Broadwell & Sky Lake, main development focus
-- Ivybridge
-- Haswell
-- Bay Trail
-- Cherryview
-- Broxton
-
-
-Conformance
-===========
-First-wave conformance has been submitted for Broadwell, Sky Lake, and
-Cherryview. They all pass 100% of the mustpass tests as of January 30,
-2016.
-
-
-Supported OS Platforms
-======================
- - Linux, tested on Fedora 22 with kernel >= 4.1
- - X11 with DRI3
- - Wayland
- - Android
- - TODO
-
-
-Building and Installing
-=======================
-This driver is intended to be used directly from the build tree. Installing the
-driver into a system location is not yet fully supported. If you require support
-for system-wide installation, please contact a maintainer.
-
-Throughout the instructions, MESA_TOP refers to the top of the Mesa repository.
-
-First, install the usual dependencies needed to build Mesa.
-
- Fedora:
- $ sudo yum builddep mesa
- Ubunutu:
- $ FINISHME
-
-Next, configure and build. The below commands will build Mesa in release mode.
-If you wish to build Mesa in debug mode, add option '--enable-debug' to the
-configure command.
-
- $ cd $MESA_TOP
- $ autoreconf -vfi
- $ ./configure --with-dri-drivers=i965 --with-gallium-drivers=
- $ make
-
-To use the driver's libvulkan.so directly, without LunarG's loader, you must set
-an environment variable before running your Vulkan application:
-
- $ export LD_LIBRARY_PATH="$MESA_TOP/lib"
- $ your-vk-app
-
-Alternatively, to use the driver with LunarG's loader:
-
- $ export VK_ICD_FILENAMES="$MESA_TOP/src/vulkan/anv_icd.json"
- $ your-vk-app
-
-
-File Structure and Naming
-=========================
-The core code of Intel's Mesa Vulkan driver lives in src/vulkan. Files prefixed
-with "gen8" support Broadwell; files prefixed with "gen7" support Ivybridge;
-files prefixed with "anv" are common to all hardware generations.
-
-Mesa is an umbrella open source project containing many drivers for multiple
-APIs. The codename for Intel's Mesa Vulkan driver is "Anvil", hence the filename
-prefix "anv".
-
-
-Feature Status
-==============
-The driver is still a work-in-progress. We do our best to keep the below list of
-features up-to-date.
-
-Supported Features:
- - Index buffers, instanced draw, indirect draw
- - Nested command buffers
- - Consumes SPIR-V (no GLSL "backdoor")
- - Fragment, vertex, geometry, and compute shaders
- - Uniform buffers, sampled images, dynamic uniform buffers
- - Shader storage buffers
- - Push constants
- - Color, depth and stencil attachments
- - 1D, 2D, 3D textures, texture arrays
- - Memory barrier
- - Optionally integrates with LunarGs loader
- - WSI extension for X11
- - Fences
- - Most copy/blit commands for color and depth buffers,
- vkCmdCopyImageToBuffer for stencil buffers
- - Occlution query and timestamps
- - VkkSemaphore and VkEvent
- - Shader specialization
- - Storage images
- - MSAA
-
-Unsupported Features:
- - Tesselation shaders
- - Push constants in GS and VS on HSW and prior
- - Sparse resources
- - Input attachments