diff options
author | Brian Paul <[email protected]> | 2016-02-02 17:12:46 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-02-09 11:27:47 -0700 |
commit | 130d34ce65785e27ed3aa8bb9fa9b76995ea61da (patch) | |
tree | 4cabadaad83fee959b4b7af7498b91f375153c1f | |
parent | 922be4eab9d2a5d169dc84b3f2d99f08f3d16e5c (diff) |
st/mesa: refactor some bitmap drawing code
Move setup/restoration of rendering state into helper functions.
This makes the draw_bitmap_quad() function much more concise.
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 90 |
1 files changed, 57 insertions, 33 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 87c606af896..31f57c455ec 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -248,24 +248,18 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized, } - /** - * Render a glBitmap by drawing a textured quad + * Setup pipeline state prior to rendering the bitmap textured quad. */ static void -draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, - GLsizei width, GLsizei height, - struct pipe_sampler_view *sv, - const GLfloat *color) +setup_render_state(struct gl_context *ctx, + struct pipe_sampler_view *sv, + const GLfloat *color) { struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; struct cso_context *cso = st->cso_context; struct st_fp_variant *fpv; struct st_fp_variant_key key; - GLuint maxSize; - GLuint offset; - struct pipe_resource *vbuf = NULL; memset(&key, 0, sizeof(key)); key.st = st->has_shareable_shaders ? NULL : st; @@ -291,16 +285,6 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave); } - - /* limit checks */ - /* XXX if the bitmap is larger than the max texture size, break - * it up into chunks. - */ - maxSize = 1 << (pipe->screen->get_param(pipe->screen, - PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); - assert(width <= (GLsizei)maxSize); - assert(height <= (GLsizei)maxSize); - cso_save_rasterizer(cso); cso_save_fragment_samplers(cso); cso_save_fragment_sampler_views(cso); @@ -372,6 +356,58 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_set_vertex_elements(cso, 3, st->velems_util_draw); cso_set_stream_outputs(st->cso_context, 0, NULL, NULL); +} + + +/** + * Restore pipeline state after rendering the bitmap textured quad. + */ +static void +restore_render_state(struct gl_context *ctx) +{ + struct st_context *st = st_context(ctx); + struct cso_context *cso = st->cso_context; + + cso_restore_rasterizer(cso); + cso_restore_fragment_samplers(cso); + cso_restore_fragment_sampler_views(cso); + cso_restore_viewport(cso); + cso_restore_fragment_shader(cso); + cso_restore_vertex_shader(cso); + cso_restore_tessctrl_shader(cso); + cso_restore_tesseval_shader(cso); + cso_restore_geometry_shader(cso); + cso_restore_vertex_elements(cso); + cso_restore_aux_vertex_buffer_slot(cso); + cso_restore_stream_outputs(cso); +} + + +/** + * Render a glBitmap by drawing a textured quad + */ +static void +draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, + GLsizei width, GLsizei height, + struct pipe_sampler_view *sv, + const GLfloat *color) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_resource *vbuf = NULL; + GLuint maxSize; + GLuint offset; + + /* limit checks */ + /* XXX if the bitmap is larger than the max texture size, break + * it up into chunks. + */ + maxSize = 1 << (pipe->screen->get_param(pipe->screen, + PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); + assert(width <= (GLsizei)maxSize); + assert(height <= (GLsizei)maxSize); + + setup_render_state(ctx, sv, color); /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ z = z * 2.0f - 1.0f; @@ -389,19 +425,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, 3); /* attribs/vert */ } - /* restore state */ - cso_restore_rasterizer(cso); - cso_restore_fragment_samplers(cso); - cso_restore_fragment_sampler_views(cso); - cso_restore_viewport(cso); - cso_restore_fragment_shader(cso); - cso_restore_vertex_shader(cso); - cso_restore_tessctrl_shader(cso); - cso_restore_tesseval_shader(cso); - cso_restore_geometry_shader(cso); - cso_restore_vertex_elements(cso); - cso_restore_aux_vertex_buffer_slot(cso); - cso_restore_stream_outputs(cso); + restore_render_state(ctx); pipe_resource_reference(&vbuf, NULL); |