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authorAbdiel Janulgue <[email protected]>2012-11-28 15:10:33 +0200
committerChad Versace <[email protected]>2013-02-01 11:58:12 -0800
commit11f5c82e8383fff00edd943209100cc1c9a1424b (patch)
tree141804a895695bd1b17e4dd64d23b70cfed65332
parent45a28a927ab7f29ff325b9326d386a39ba538c18 (diff)
intel: Create a miptree using offsets in intel_set_texture_image_region
When binding a region to a texture image, re-create the miptree base-level considering the offset and dimension information exported by DRIImage. v8: - Move the alignment surface address checks from the image-from-texture code to the texture-from-image side. This allows the error reporting to conform to OES_EGL_Image and to prevent mixing up EGL and GL errors. Reported by Chad Versace. - Addressed an existing issue in renderbuffer case where there is a a possibility of creating EGL images out of depthstencil textures which isn't really possible. This was spotted by Eric earlier. Reviewed-by: Eric Anholt <[email protected]> (v6) Reviewed-by: Chad Versace <[email protected]> (v8) Signed-off-by: Abdiel Janulgue <[email protected]>
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c60
1 files changed, 53 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 8e5b4b47749..d227ee5a8c6 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -24,6 +24,10 @@
#include "intel_fbo.h"
#include "intel_span.h"
+#ifndef I915
+#include "brw_context.h"
+#endif
+
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
/* Work back from the specified level of the image to the baselevel and create a
@@ -255,24 +259,53 @@ intel_set_texture_image_region(struct gl_context *ctx,
GLenum target,
GLenum internalFormat,
gl_format format,
- uint32_t offset)
+ uint32_t offset,
+ GLuint width,
+ GLuint height,
+ GLuint tile_x,
+ GLuint tile_y)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intel_image = intel_texture_image(image);
struct gl_texture_object *texobj = image->TexObject;
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+ bool has_surface_tile_offset = false;
+ uint32_t draw_x, draw_y;
_mesa_init_teximage_fields(&intel->ctx, image,
- region->width, region->height, 1,
+ width, height, 1,
0, internalFormat, format);
ctx->Driver.FreeTextureImageBuffer(ctx, image);
- intel_image->mt = intel_miptree_create_for_region(intel, target,
- image->TexFormat,
- region);
+ intel_image->mt = intel_miptree_create_layout(intel, target, image->TexFormat,
+ 0, 0,
+ width, height, 1,
+ true, 0 /* num_samples */);
if (intel_image->mt == NULL)
return;
+ intel_region_reference(&intel_image->mt->region, region);
+ intel_image->mt->total_width = width;
+ intel_image->mt->total_height = height;
+ intel_image->mt->level[0].slice[0].x_offset = tile_x;
+ intel_image->mt->level[0].slice[0].y_offset = tile_y;
+
+ intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y);
+#ifndef I915
+ has_surface_tile_offset = brw_context(ctx)->has_surface_tile_offset;
+#endif
+
+ /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
+ * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
+ * trouble resolving back to destination image due to alignment issues.
+ */
+ if (!has_surface_tile_offset &&
+ (draw_x != 0 || draw_y != 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
+ intel_miptree_release(&intel_image->mt);
+ return;
+ }
+
intel_texobj->needs_validate = true;
intel_image->mt->offset = offset;
@@ -332,7 +365,10 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
_mesa_lock_texture(&intel->ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
- internalFormat, texFormat, 0);
+ internalFormat, texFormat, 0,
+ rb->mt->region->width,
+ rb->mt->region->height,
+ 0, 0);
_mesa_unlock_texture(&intel->ctx, texObj);
}
@@ -361,9 +397,19 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
if (image == NULL)
return;
+ /* Disallow depth/stencil textures: we don't have a way to pass the
+ * separate stencil miptree of a GL_DEPTH_STENCIL texture through.
+ */
+ if (image->has_depthstencil) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
+ return;
+ }
+
intel_set_texture_image_region(ctx, texImage, image->region,
target, image->internal_format,
- image->format, image->offset);
+ image->format, image->offset,
+ image->width, image->height,
+ image->tile_x, image->tile_y);
}
void