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authorBrian Paul <[email protected]>2009-06-01 14:59:11 -0600
committerBrian Paul <[email protected]>2009-06-01 14:59:11 -0600
commit0e8a5a84742adf6e99236f246c77325fad174204 (patch)
tree750b80518696f09e073e8281f1352c1e61677e8b
parent427554211b5b8ab2c6afcd5bd574ac97fb3457da (diff)
st/mesa: fix incorrect sprite origin when drawing to FBO/texture
Need to take the draw buffer's up/down orientation into consideration when setting the sprite_coord_mode field. Fixes inverted sprites when drawing into an FBO.
-rw-r--r--src/mesa/state_tracker/st_atom_rasterizer.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
index 4e70510c0c0..5c7206409cf 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -192,7 +192,8 @@ static void update_raster_state( struct st_context *st )
raster->point_sprite = ctx->Point.PointSprite;
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (ctx->Point.CoordReplace[i]) {
- if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT)
+ if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
+ (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT;
else
raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT;