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authorBrian Paul <[email protected]>2000-06-29 18:54:29 +0000
committerBrian Paul <[email protected]>2000-06-29 18:54:29 +0000
commit0dc5edf3ae86a868840796ac87b530e951339c5b (patch)
tree0eeae4bd7b7d816c0044770b82bf5d8ae631c21e
parentf174cda80cc91da1893dd1c400f18561b760edd8 (diff)
several colortable fixes
-rw-r--r--src/mesa/main/colortab.c161
1 files changed, 124 insertions, 37 deletions
diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c
index 9ee3f0f2bb4..369ca7ed58b 100644
--- a/src/mesa/main/colortab.c
+++ b/src/mesa/main/colortab.c
@@ -1,4 +1,4 @@
-/* $Id: colortab.c,v 1.19 2000/06/27 15:47:59 brianp Exp $ */
+/* $Id: colortab.c,v 1.20 2000/06/29 18:54:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -313,17 +313,30 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
return;
}
- if (width < 1 || width > ctx->Const.MaxColorTableSize
- || _mesa_bitcount(width) != 1) {
- if (width > ctx->Const.MaxColorTableSize)
- gl_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
- else
+ if (width < 0 || _mesa_bitcount(width) != 1) {
+ if (proxy) {
+ table->Size = 0;
+ table->IntFormat = (GLenum) 0;
+ table->Format = (GLenum) 0;
+ }
+ else {
gl_error(ctx, GL_INVALID_VALUE, "glColorTable(width)");
+ }
+ return;
+ }
+
+ if (width > ctx->Const.MaxColorTableSize) {
if (proxy) {
table->Size = 0;
table->IntFormat = (GLenum) 0;
table->Format = (GLenum) 0;
}
+ else {
+ if (width > ctx->Const.MaxColorTableSize)
+ gl_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
+ else
+ gl_error(ctx, GL_INVALID_VALUE, "glColorTable(width)");
+ }
return;
}
@@ -341,14 +354,14 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
FREE(table->Table);
}
if (floatTable) {
- GLubyte tableUB[MAX_COLOR_TABLE_SIZE * 4];
+ GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4];
GLfloat *tableF;
GLuint i;
- _mesa_unpack_ubyte_color_span(ctx, width, table->Format,
- tableUB, /* dest */
+ _mesa_unpack_float_color_span(ctx, width, table->Format,
+ tempTab, /* dest */
format, type, data,
- &ctx->Unpack, GL_TRUE);
+ &ctx->Unpack, GL_TRUE, GL_FALSE);
table->TableType = GL_FLOAT;
table->Table = MALLOC(comps * width * sizeof(GLfloat));
@@ -357,50 +370,43 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
return;
}
- /* Apply scale and bias and convert GLubyte values to GLfloats
- * in [0, 1]. Store results in the tableF[].
- */
- rScale /= 255.0;
- gScale /= 255.0;
- bScale /= 255.0;
- aScale /= 255.0;
tableF = (GLfloat *) table->Table;
switch (table->Format) {
case GL_INTENSITY:
for (i = 0; i < width; i++) {
- tableF[i] = tableUB[i] * rScale + rBias;
+ tableF[i] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
}
break;
case GL_LUMINANCE:
for (i = 0; i < width; i++) {
- tableF[i] = tableUB[i] * rScale + rBias;
+ tableF[i] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
}
break;
case GL_ALPHA:
for (i = 0; i < width; i++) {
- tableF[i] = tableUB[i] * aScale + aBias;
+ tableF[i] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F);
}
break;
case GL_LUMINANCE_ALPHA:
for (i = 0; i < width; i++) {
- tableF[i*2+0] = tableUB[i*2+0] * rScale + rBias;
- tableF[i*2+1] = tableUB[i*2+1] * aScale + aBias;
+ tableF[i*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[i*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F);
}
break;
case GL_RGB:
for (i = 0; i < width; i++) {
- tableF[i*3+0] = tableUB[i*3+0] * rScale + rBias;
- tableF[i*3+1] = tableUB[i*3+1] * gScale + gBias;
- tableF[i*3+2] = tableUB[i*3+2] * bScale + bBias;
+ tableF[i*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[i*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[i*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F);
}
break;
case GL_RGBA:
for (i = 0; i < width; i++) {
- tableF[i*4+0] = tableUB[i*4+0] * rScale + rBias;
- tableF[i*4+1] = tableUB[i*4+1] * gScale + gBias;
- tableF[i*4+2] = tableUB[i*4+2] * bScale + bBias;
- tableF[i*4+3] = tableUB[i*4+3] * aScale + aBias;
+ tableF[i*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[i*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[i*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F);
+ tableF[i*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F);
}
break;
default:
@@ -442,6 +448,8 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *texObj = NULL;
struct gl_color_table *table = NULL;
+ GLfloat rScale = 1.0, gScale = 1.0, bScale = 1.0, aScale = 1.0;
+ GLfloat rBias = 0.0, gBias = 0.0, bBias = 0.0, aBias = 0.0;
GLint comps;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorSubTable");
@@ -464,12 +472,36 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
break;
case GL_COLOR_TABLE:
table = &ctx->ColorTable;
+ rScale = ctx->Pixel.ColorTableScale[0];
+ gScale = ctx->Pixel.ColorTableScale[1];
+ bScale = ctx->Pixel.ColorTableScale[2];
+ aScale = ctx->Pixel.ColorTableScale[3];
+ rBias = ctx->Pixel.ColorTableBias[0];
+ gBias = ctx->Pixel.ColorTableBias[1];
+ bBias = ctx->Pixel.ColorTableBias[2];
+ aBias = ctx->Pixel.ColorTableBias[3];
break;
case GL_POST_CONVOLUTION_COLOR_TABLE:
table = &ctx->PostConvolutionColorTable;
+ rScale = ctx->Pixel.PCCTscale[0];
+ gScale = ctx->Pixel.PCCTscale[1];
+ bScale = ctx->Pixel.PCCTscale[2];
+ aScale = ctx->Pixel.PCCTscale[3];
+ rBias = ctx->Pixel.PCCTbias[0];
+ gBias = ctx->Pixel.PCCTbias[1];
+ bBias = ctx->Pixel.PCCTbias[2];
+ aBias = ctx->Pixel.PCCTbias[3];
break;
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
table = &ctx->PostColorMatrixColorTable;
+ rScale = ctx->Pixel.PCMCTscale[0];
+ gScale = ctx->Pixel.PCMCTscale[1];
+ bScale = ctx->Pixel.PCMCTscale[2];
+ aScale = ctx->Pixel.PCMCTscale[3];
+ rBias = ctx->Pixel.PCMCTbias[0];
+ gBias = ctx->Pixel.PCMCTbias[1];
+ bBias = ctx->Pixel.PCMCTbias[2];
+ aBias = ctx->Pixel.PCMCTbias[3];
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
@@ -508,11 +540,66 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
format, type, data, &ctx->Unpack, GL_TRUE);
}
else {
- GLfloat *dest = (GLfloat *) table->Table + start * comps * sizeof(GLfloat);
+ GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4];
+ GLfloat *tableF;
+ GLuint i;
+
ASSERT(table->TableType == GL_FLOAT);
- _mesa_unpack_float_color_span(ctx, count, table->Format, dest,
- format, type, data, &ctx->Unpack,
- GL_FALSE, GL_TRUE);
+
+ _mesa_unpack_float_color_span(ctx, count, table->Format,
+ tempTab, /* dest */
+ format, type, data,
+ &ctx->Unpack, GL_TRUE, GL_FALSE);
+
+ tableF = (GLfloat *) table->Table;
+
+ switch (table->Format) {
+ case GL_INTENSITY:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_LUMINANCE:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_ALPHA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_RGB:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[j*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F);
+ }
+ break;
+ case GL_RGBA:
+ for (i = 0; i < count; i++) {
+ GLuint j = start + i;
+ tableF[j*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F);
+ tableF[j*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F);
+ tableF[j*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F);
+ tableF[j*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F);
+ }
+ break;
+ default:
+ gl_problem(ctx, "Bad format in _mesa_ColorSubTable");
+ return;
+ }
}
if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
@@ -728,10 +815,10 @@ _mesa_GetColorTable( GLenum target, GLenum format,
if (table->TableType == GL_FLOAT) {
const GLfloat *tableF = (const GLfloat *) table->Table;
for (i = 0; i < table->Size; i++) {
- rgba[i][RCOMP] = (GLint) (tableF[i*4+0] * 255.0F);
- rgba[i][GCOMP] = (GLint) (tableF[i*4+1] * 255.0F);
- rgba[i][BCOMP] = (GLint) (tableF[i*4+2] * 255.0F);
- rgba[i][ACOMP] = (GLint) (tableF[i*4+3] * 255.0F);
+ rgba[i][RCOMP] = (GLint) (tableF[i*4+0] * 255.0F + 0.5F);
+ rgba[i][GCOMP] = (GLint) (tableF[i*4+1] * 255.0F + 0.5F);
+ rgba[i][BCOMP] = (GLint) (tableF[i*4+2] * 255.0F + 0.5F);
+ rgba[i][ACOMP] = (GLint) (tableF[i*4+3] * 255.0F + 0.5F);
}
}
else {