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authorMarek Olšák <[email protected]>2014-09-19 18:00:49 +0200
committerMarek Olšák <[email protected]>2014-09-24 14:48:02 +0200
commit07c0b4d9b779dd43fcd3cfc119b1dc0150ab07d2 (patch)
treee6a2f325fc90d56aa25a97b097db68112ed2b325
parentb53b1ceb3ee7d96bb6e5238b6bd6358361722aa4 (diff)
radeonsi: disable gl_SampleMask fragment shader output if MSAA is disabled
This fixes piglit: arb_sample_shading-builtin-gl-sample-mask 0 Reviewed-by: Michel Dänzer <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_state.c21
1 files changed, 18 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 671e57bef33..7614bbabe13 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -666,6 +666,8 @@ static void *si_create_rs_state(struct pipe_context *ctx,
static void si_bind_rs_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct si_state_rasterizer *old_rs =
+ (struct si_state_rasterizer*)sctx->queued.named.rasterizer;
struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state;
if (state == NULL)
@@ -676,6 +678,10 @@ static void si_bind_rs_state(struct pipe_context *ctx, void *state)
sctx->pa_sc_line_stipple = rs->pa_sc_line_stipple;
sctx->pa_su_sc_mode_cntl = rs->pa_su_sc_mode_cntl;
+ if (sctx->framebuffer.nr_samples > 1 &&
+ (!old_rs || old_rs->multisample_enable != rs->multisample_enable))
+ sctx->db_render_state.dirty = true;
+
si_pm4_bind_state(sctx, rasterizer, rs);
si_update_fb_rs_state(sctx);
}
@@ -845,6 +851,8 @@ static void si_set_occlusion_query_state(struct pipe_context *ctx, bool enable)
static void si_emit_db_render_state(struct si_context *sctx, struct r600_atom *state)
{
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
+ struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
+ unsigned db_shader_control;
r600_write_context_reg_seq(cs, R_028000_DB_RENDER_CONTROL, 2);
@@ -897,10 +905,16 @@ static void si_emit_db_render_state(struct si_context *sctx, struct r600_atom *s
r600_write_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2, 0);
}
+ db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) |
+ S_02880C_ALPHA_TO_MASK_DISABLE(sctx->framebuffer.cb0_is_integer) |
+ sctx->ps_db_shader_control;
+
+ /* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */
+ if (sctx->framebuffer.nr_samples <= 1 || (rs && !rs->multisample_enable))
+ db_shader_control &= C_02880C_MASK_EXPORT_ENABLE;
+
r600_write_context_reg(cs, R_02880C_DB_SHADER_CONTROL,
- S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) |
- S_02880C_ALPHA_TO_MASK_DISABLE(sctx->framebuffer.cb0_is_integer) |
- sctx->ps_db_shader_control);
+ db_shader_control);
}
/*
@@ -2012,6 +2026,7 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
if (sctx->framebuffer.nr_samples != old_nr_samples) {
sctx->msaa_config.dirty = true;
+ sctx->db_render_state.dirty = true;
/* Set sample locations as fragment shader constants. */
switch (sctx->framebuffer.nr_samples) {