diff options
author | Marek Olšák <[email protected]> | 2014-09-19 18:00:49 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-09-24 14:48:02 +0200 |
commit | 07c0b4d9b779dd43fcd3cfc119b1dc0150ab07d2 (patch) | |
tree | e6a2f325fc90d56aa25a97b097db68112ed2b325 | |
parent | b53b1ceb3ee7d96bb6e5238b6bd6358361722aa4 (diff) |
radeonsi: disable gl_SampleMask fragment shader output if MSAA is disabled
This fixes piglit: arb_sample_shading-builtin-gl-sample-mask 0
Reviewed-by: Michel Dänzer <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.c | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index 671e57bef33..7614bbabe13 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -666,6 +666,8 @@ static void *si_create_rs_state(struct pipe_context *ctx, static void si_bind_rs_state(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; + struct si_state_rasterizer *old_rs = + (struct si_state_rasterizer*)sctx->queued.named.rasterizer; struct si_state_rasterizer *rs = (struct si_state_rasterizer *)state; if (state == NULL) @@ -676,6 +678,10 @@ static void si_bind_rs_state(struct pipe_context *ctx, void *state) sctx->pa_sc_line_stipple = rs->pa_sc_line_stipple; sctx->pa_su_sc_mode_cntl = rs->pa_su_sc_mode_cntl; + if (sctx->framebuffer.nr_samples > 1 && + (!old_rs || old_rs->multisample_enable != rs->multisample_enable)) + sctx->db_render_state.dirty = true; + si_pm4_bind_state(sctx, rasterizer, rs); si_update_fb_rs_state(sctx); } @@ -845,6 +851,8 @@ static void si_set_occlusion_query_state(struct pipe_context *ctx, bool enable) static void si_emit_db_render_state(struct si_context *sctx, struct r600_atom *state) { struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs; + struct si_state_rasterizer *rs = sctx->queued.named.rasterizer; + unsigned db_shader_control; r600_write_context_reg_seq(cs, R_028000_DB_RENDER_CONTROL, 2); @@ -897,10 +905,16 @@ static void si_emit_db_render_state(struct si_context *sctx, struct r600_atom *s r600_write_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2, 0); } + db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) | + S_02880C_ALPHA_TO_MASK_DISABLE(sctx->framebuffer.cb0_is_integer) | + sctx->ps_db_shader_control; + + /* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */ + if (sctx->framebuffer.nr_samples <= 1 || (rs && !rs->multisample_enable)) + db_shader_control &= C_02880C_MASK_EXPORT_ENABLE; + r600_write_context_reg(cs, R_02880C_DB_SHADER_CONTROL, - S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) | - S_02880C_ALPHA_TO_MASK_DISABLE(sctx->framebuffer.cb0_is_integer) | - sctx->ps_db_shader_control); + db_shader_control); } /* @@ -2012,6 +2026,7 @@ static void si_set_framebuffer_state(struct pipe_context *ctx, if (sctx->framebuffer.nr_samples != old_nr_samples) { sctx->msaa_config.dirty = true; + sctx->db_render_state.dirty = true; /* Set sample locations as fragment shader constants. */ switch (sctx->framebuffer.nr_samples) { |