diff options
author | José Fonseca <[email protected]> | 2009-06-15 19:20:05 +0100 |
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committer | José Fonseca <[email protected]> | 2009-06-15 19:20:05 +0100 |
commit | 053d8eb8914cae274ccd19abb0a492e7ca220660 (patch) | |
tree | 478a80561da595e022ef0e6716fecd2c4f7fdafe | |
parent | 6214c7262fe2d31553a4974022e08a7715693014 (diff) |
mesa: Use appropriate float/integer types.
-rw-r--r-- | src/mesa/main/texformat_tmp.h | 4 | ||||
-rw-r--r-- | src/mesa/main/texgetimage.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index 1020624faa2..eb160deff93 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -1347,7 +1347,7 @@ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, const GLubyte cb = *src0 & 0xff; /* chroma U */ const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ const GLubyte cr = *src1 & 0xff; /* chroma V */ - const GLfloat y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ + const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); @@ -1388,7 +1388,7 @@ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ const GLubyte y1 = *src1 & 0xff; /* luminance */ const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ - const GLfloat y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ + const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 58421c85283..02409d80098 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -77,7 +77,7 @@ linear_to_nonlinear(GLfloat cl) cs = 12.92f * cl; } else { - cs = 1.055 * _mesa_pow(cl, 0.41666) - 0.055; + cs = (GLfloat)(1.055 * _mesa_pow(cl, 0.41666) - 0.055); } return cs; } |