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authorBrian <[email protected]>2007-04-17 15:56:46 -0600
committerBrian <[email protected]>2007-04-17 15:56:46 -0600
commit04bda46739beb0dab7c8820bdbe67136470d42be (patch)
treeeafeeed40432d79fde7cd7e0608f7bd76a1b903c
parentd2d86a3f0b38716196ea2b3ffa4cbbd0420de1b3 (diff)
Enable texture sampling for vertex programs/shaders.
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code.
-rw-r--r--src/mesa/main/texstate.c25
-rw-r--r--src/mesa/swrast/s_context.c4
-rw-r--r--src/mesa/swrast/s_context.h3
-rw-r--r--src/mesa/tnl/t_vb_program.c58
4 files changed, 70 insertions, 20 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 51e19b7f4e7..197e8212ad0 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2921,17 +2921,24 @@ static void
update_texture_state( GLcontext *ctx )
{
GLuint unit;
- struct gl_fragment_program *fprog;
+ struct gl_fragment_program *fprog = NULL;
+ struct gl_vertex_program *vprog = NULL;
if (ctx->Shader.CurrentProgram &&
ctx->Shader.CurrentProgram->LinkStatus) {
fprog = ctx->Shader.CurrentProgram->FragmentProgram;
- }
- else if (ctx->FragmentProgram._Enabled) {
- fprog = ctx->FragmentProgram.Current;
+ vprog = ctx->Shader.CurrentProgram->VertexProgram;
}
else {
- fprog = NULL;
+ if (ctx->FragmentProgram._Enabled) {
+ fprog = ctx->FragmentProgram.Current;
+ }
+ if (ctx->VertexProgram._Enabled) {
+ /* XXX enable this if/when non-shader vertex programs get
+ * texture fetches:
+ vprog = ctx->VertexProgram.Current;
+ */
+ }
}
ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are
@@ -2960,8 +2967,12 @@ update_texture_state( GLcontext *ctx )
* by a fragment shader/program. When multiple flags are set, we'll
* settle on the one with highest priority (see texture_override below).
*/
- if (fprog) {
- enableBits = fprog->Base.TexturesUsed[unit];
+ if (fprog || vprog) {
+ enableBits = 0x0;
+ if (fprog)
+ enableBits |= fprog->Base.TexturesUsed[unit];
+ if (vprog)
+ enableBits |= vprog->Base.TexturesUsed[unit];
}
else {
if (!texUnit->Enabled)
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index e113adb6892..c8efb962d03 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -488,7 +488,7 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state )
}
-static void
+void
_swrast_update_texture_samplers(GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@@ -617,7 +617,7 @@ _swrast_validate_derived( GLcontext *ctx )
_NEW_PROGRAM))
_swrast_update_fragment_program( ctx, swrast->NewState );
- if (swrast->NewState & _NEW_TEXTURE)
+ if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM))
_swrast_update_texture_samplers( ctx );
if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM))
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 3a9a48922ef..1cf3813fd36 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -228,6 +228,9 @@ typedef struct
extern void
_swrast_validate_derived( GLcontext *ctx );
+extern void
+_swrast_update_texture_samplers(GLcontext *ctx);
+
#define SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context)
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 3d7ea3a06ab..81e166bde50 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -25,12 +25,13 @@
/**
* \file tnl/t_vb_program.c
- * \brief Pipeline stage for executing NVIDIA vertex programs.
+ * \brief Pipeline stage for executing vertex programs.
* \author Brian Paul, Keith Whitwell
*/
#include "glheader.h"
+#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "imports.h"
@@ -42,6 +43,32 @@
#include "t_context.h"
#include "t_pipeline.h"
+#include "swrast/s_context.h"
+#include "swrast/s_texfilter.h"
+
+/**
+ * XXX the texture sampling code in this module is a bit of a hack.
+ * The texture sampling code is in swrast, though it doesn't have any
+ * real dependencies on the rest of swrast. It should probably be
+ * moved into main/ someday.
+ */
+
+static void
+vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
+ GLuint unit, GLfloat color[4])
+{
+ GLchan rgba[4];
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ /* XXX use a float-valued TextureSample routine here!!! */
+ swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
+ 1, (const GLfloat (*)[4]) texcoord,
+ &lambda, &rgba);
+ color[0] = CHAN_TO_FLOAT(rgba[0]);
+ color[1] = CHAN_TO_FLOAT(rgba[1]);
+ color[2] = CHAN_TO_FLOAT(rgba[2]);
+ color[3] = CHAN_TO_FLOAT(rgba[3]);
+}
/**
@@ -107,6 +134,9 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine)
/* init call stack */
machine->StackDepth = 0;
+
+ machine->FetchTexelLod = vp_fetch_texel;
+ machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
}
@@ -216,19 +246,14 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
GLuint outputs[VERT_RESULT_MAX], numOutputs;
GLuint i, j;
-#define FORCE_PROG_EXECUTE_C 1
-#if FORCE_PROG_EXECUTE_C
if (!program)
return GL_TRUE;
-#else
- if (!program || !program->IsNVProgram)
- return GL_TRUE;
-#endif
if (program->IsNVProgram) {
_mesa_load_tracked_matrices(ctx);
}
else {
+ /* ARB program or vertex shader */
_mesa_load_state_parameters(ctx, program->Base.Parameters);
}
@@ -380,8 +405,8 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
* Called the first time stage->run is called. In effect, don't
* allocate data until the first time the stage is run.
*/
-static GLboolean init_vp( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
+static GLboolean
+init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &(tnl->vb);
@@ -411,7 +436,8 @@ static GLboolean init_vp( GLcontext *ctx,
/**
* Destructor for this pipeline stage.
*/
-static void dtr( struct tnl_pipeline_stage *stage )
+static void
+dtr(struct tnl_pipeline_stage *stage)
{
struct vp_stage_data *store = VP_STAGE_DATA(stage);
@@ -432,6 +458,16 @@ static void dtr( struct tnl_pipeline_stage *stage )
}
+static void
+validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
+{
+ if (ctx->VertexProgram._Current) {
+ _swrast_update_texture_samplers(ctx);
+ }
+}
+
+
+
/**
* Public description of this pipeline stage.
*/
@@ -441,6 +477,6 @@ const struct tnl_pipeline_stage _tnl_vertex_program_stage =
NULL, /* private_data */
init_vp, /* create */
dtr, /* destroy */
- NULL, /* validate */
+ validate_vp_stage, /* validate */
run_vp /* run -- initially set to ctr */
};