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authorDave Airlie <[email protected]>2010-08-02 14:53:31 +1000
committerDave Airlie <[email protected]>2010-08-02 14:56:20 +1000
commit01984cf34fa4e6d564d06a126795468b5718ecb0 (patch)
tree9ae818e1a7bfa314c95d31e78e25c6c7ec18268b
parent919750a55771cfd731e2f90d1385cbb4265e4cf4 (diff)
r600g: set correct tex coord type for rect textures.
-rw-r--r--src/gallium/drivers/r600/r600_shader.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 8159cefd943..0582839905a 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -952,10 +952,12 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
tex.src_sel_y = 1;
tex.src_sel_z = 2;
tex.src_sel_w = 3;
- tex.coord_type_x = 1;
- tex.coord_type_y = 1;
- tex.coord_type_z = 1;
- tex.coord_type_w = 1;
+ if (inst->Texture.Texture != TGSI_TEXTURE_RECT) {
+ tex.coord_type_x = 1;
+ tex.coord_type_y = 1;
+ tex.coord_type_z = 1;
+ tex.coord_type_w = 1;
+ }
return r600_bc_add_tex(ctx->bc, &tex);
}