diff options
author | Oliver McFadden <[email protected]> | 2012-05-26 10:13:07 +0300 |
---|---|---|
committer | Oliver McFadden <[email protected]> | 2012-05-30 15:20:34 +0300 |
commit | ff3eef1affd0d3b56d4ce689947947be97c5d0f6 (patch) | |
tree | 5d570b1c2e0b9f7dc90b013dab06cf6a63fc446b | |
parent | 47b64c9290d54f78e5a20e378593977cd47e285f (diff) |
mesa: don't compile integer clear shaders for unsupported APIs
Discovered while running the Khronos conformance test suite and
receiving "implementation error: meta program compile failed."
This bug was recently introduced by the i965 clear patch set and would
only be detected while using the ES2 API and only on gen6+ hardware.
Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/common/meta.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 95336fc282b..a20e41972a2 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1793,7 +1793,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) clear->ColorLocation = _mesa_GetUniformLocationARB(clear->ShaderProg, "color"); - if (ctx->Const.GLSLVersion >= 130) { + if (ctx->API == API_OPENGL && ctx->Const.GLSLVersion >= 130) { vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_int_source); fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_int_source); |