diff options
author | Brian Paul <[email protected]> | 2003-12-31 20:59:51 +0000 |
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committer | Brian Paul <[email protected]> | 2003-12-31 20:59:51 +0000 |
commit | fc528e27c6cf51cca758aa481fd3b8e3aa3f338a (patch) | |
tree | 9c732a249d9efd12a5bf0ee4af0ffcc29c031486 | |
parent | 1fdfd54ba246cbcc4f2569ff496daf06fde832ee (diff) |
added info about S3TC texture compression
-rw-r--r-- | docs/faq.html | 30 |
1 files changed, 24 insertions, 6 deletions
diff --git a/docs/faq.html b/docs/faq.html index f60130dbbed..9e78192a4eb 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -7,7 +7,7 @@ <center> <h1>Mesa Frequently Asked Questions</h1> -Last updated: 26 November 2003 +Last updated: 31 December 2003 </center> <br> @@ -203,8 +203,8 @@ package and unpack it before compiling Mesa. <h2><a name="part2">2.6 What's the proper place for the libraries and headers?</a></h2> <p> <a name="part2">On Linux-based systems you'll want to follow the -</a><a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html">Linux ABI</a> -standard. +</a><a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html" +target="_parent">Linux ABI</a> standard. Basically you'll want the following: </p> <ul> @@ -260,7 +260,7 @@ hardware it has detected. </a></p> <p> <a name="part3">If your DRI-based driver isn't working, go to the -</a><a href="http://dri.sf.net/">DRI website</a> for trouble-shooting information. +</a><a href="http://dri.sf.net/" target="_parent">DRI website</a> for trouble-shooting information. </p> @@ -268,7 +268,8 @@ hardware it has detected. <p> Make sure the ratio of the far to near clipping planes isn't too great. Look -<a href="http://www.sgi.com/software/opengl/advanced97/notes/node18.html"> +<a href="http://www.sgi.com/software/opengl/advanced97/notes/node18.html" +target="_parent"> here</a> for details. </p> <p> @@ -324,7 +325,7 @@ will fix the problem. is discussed. </a></p> <p> -<a name="part4">The </a><a href="http://www.opengl.org/developers/documentation/specs.html"> +<a name="part4">The </a><a href="http://www.opengl.org/developers/documentation/specs.html" target="_parent"> OpenGL Specification</a> is the bible for OpenGL implemention work. You should read it. </p> @@ -356,5 +357,22 @@ the archives) is a good way to get information. </p> +<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa and/or the DRI drivers?</h2> +<p> +The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt" target="_parent">specification for the extension</a> +indicates that there are intellectual property (IP) and/or patent issues +to be dealt with. +</p> +<p>We've been unsucessful in getting a response from S3 (or whoever owns +the IP nowadays) to indicate whether or not an open source project can +implement the extension (specifically the compression/decompression +algorithms). +</p> +<p> +Until we can get official permission to do so, this extension will not +be implemented in Mesa. +</p> + + </body> </html> |