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author | Eric Anholt <eric@anholt.net> | 2010-06-29 18:23:05 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-30 12:02:31 -0700 |
commit | edcb9c2b062693a5974aa74725f6259023fff794 (patch) | |
tree | 925c382545045ced6e2714870e4024ff340d4388 | |
parent | 982e3798d8b9bfec7ff3f37c52687036b36bc153 (diff) |
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index f0eb46a3ee1..75021a70fdb 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -1001,6 +1001,15 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir) entry = new(mem_ctx) temp_entry(ir->var, PROGRAM_INPUT, ir->var->location); + + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB && + ir->var->location >= VERT_ATTRIB_GENERIC0) { + _mesa_add_attribute(prog->Attributes, + ir->var->name, + type_size(ir->var->type) * 4, + ir->var->type->gl_type, + ir->var->location); + } } else { entry = new(mem_ctx) temp_entry(ir->var, PROGRAM_OUTPUT, |