diff options
author | Kenneth Graunke <[email protected]> | 2010-08-07 02:28:40 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2010-08-09 11:42:37 -0700 |
commit | dbff7b541e4be26cc9363956af8595ec052c4e56 (patch) | |
tree | 7cb17e008ae8f80326b7ce9bab19a668f15443fe | |
parent | c88e60a27b8d5675cbf488e754537739c2c40bfd (diff) |
glsl2: Use gl_DepthRange's proper name.
It was being incorrectly added as gl_DepthRangeParameters, which is the
type name, not the variable name.
-rw-r--r-- | src/glsl/ir_variable.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index d9a16d42879..d88cb515b47 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -141,7 +141,7 @@ generate_110_uniforms(exec_list *instructions, add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type); - add_uniform(instructions, state, "gl_DepthRangeParameters", + add_uniform(instructions, state, "gl_DepthRange", state->symbols->get_type("gl_DepthRangeParameters")); add_uniform(instructions, state, "gl_ClipPlane", |