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authorPekka Paalanen <[email protected]>2011-12-16 16:10:47 +0200
committerPekka Paalanen <[email protected]>2011-12-20 11:58:23 +0200
commitdae2fca70521909cfdd8d217d5e42fc6b33b05f6 (patch)
treef69ad0c2f0954b43a46c78d720e67c71ceeb4028
parent249c6f1934d1d0a6215d02ef6b8a7e9585dfe955 (diff)
mesa: fix a leak in _mesa_delete_texture_image()
Valgrind complains about a definitely lost block allocated in intelNewTextureImage(). This leak was apparently created by 6e0f9001fe3fb191c2928bd09aa9e9d05ddf4ea9, "mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast", as it removes the free() from _mesa_delete_texture_image(). Put the free() back, fixes a Valgrind error. Signed-off-by: Pekka Paalanen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/teximage.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 841240c4c21..18a7b87c0d3 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -604,6 +604,7 @@ _mesa_delete_texture_image(struct gl_context *ctx,
*/
ASSERT(ctx->Driver.FreeTextureImageBuffer);
ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
+ free(texImage);
}