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authorJuha-Pekka Heikkila <[email protected]>2014-05-07 16:20:12 +0300
committerTapani Pälli <[email protected]>2014-09-23 10:25:02 +0300
commitd2f0442bf632eef7dddcd77add8556f6be029b5e (patch)
treec20e7ec8e44963d201b7380b75a08dc5fdf8f2b9
parent808b8e59c09ac5977ab020bd1771225a4e0a4cc4 (diff)
glsl: Check calloc return value in link_intrastage_shaders()
Check calloc return value while adding build-in functions. Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r--src/glsl/linker.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 7689198b066..75e8b1696c5 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1714,12 +1714,19 @@ link_intrastage_shaders(void *mem_ctx,
*/
gl_shader **linking_shaders = (gl_shader **)
calloc(num_shaders + 1, sizeof(gl_shader *));
- memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *));
- linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader();
- ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);
+ ok = linking_shaders != NULL;
- free(linking_shaders);
+ if (ok) {
+ memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *));
+ linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader();
+
+ ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);
+
+ free(linking_shaders);
+ } else {
+ _mesa_error_no_memory(__func__);
+ }
} else {
ok = link_function_calls(prog, linked, shader_list, num_shaders);
}