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authorSamuel Pitoiset <[email protected]>2017-06-20 18:17:29 +0200
committerSamuel Pitoiset <[email protected]>2017-06-21 08:47:12 +0200
commitd222e14ffa6b72727238f45bacb0a39bf37f2ff7 (patch)
treef9b927079864d5925859bec14421e4a3a863fed1
parent8ab0aaa3507247c8cddace7e2eee02382beebf34 (diff)
mesa: add KHR_no_error support for glStencilMaskSeparate()
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mapi/glapi/gen/gl_API.xml2
-rw-r--r--src/mesa/main/stencil.c8
-rw-r--r--src/mesa/main/stencil.h3
3 files changed, 12 insertions, 1 deletions
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 81e70546b60..a0b93cb1490 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -5287,7 +5287,7 @@
<glx ignore="true"/>
</function>
- <function name="StencilMaskSeparate" es2="2.0">
+ <function name="StencilMaskSeparate" es2="2.0" no_error="true">
<param name="face" type="GLenum"/>
<param name="mask" type="GLuint"/>
<glx ignore="true"/>
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index 497fffafbe3..746775d2db6 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -527,6 +527,14 @@ stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask)
/* OpenGL 2.0 */
void GLAPIENTRY
+_mesa_StencilMaskSeparate_no_error(GLenum face, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ stencil_mask_separate(ctx, face, mask);
+}
+
+
+void GLAPIENTRY
_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
{
GET_CURRENT_CONTEXT(ctx);
diff --git a/src/mesa/main/stencil.h b/src/mesa/main/stencil.h
index 21b4adf6466..af7067381c7 100644
--- a/src/mesa/main/stencil.h
+++ b/src/mesa/main/stencil.h
@@ -72,6 +72,9 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
extern void GLAPIENTRY
_mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+void GLAPIENTRY
+_mesa_StencilMaskSeparate_no_error(GLenum face, GLuint mask);
+
extern void GLAPIENTRY
_mesa_StencilMaskSeparate(GLenum face, GLuint mask);