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authorOwen W. Taylor <[email protected]>2009-05-06 14:44:16 -0400
committerAlex Deucher <[email protected]>2009-05-06 17:10:06 -0400
commitcfc3ac8d6e3024d1284cfc3f50f695b6b8008c5f (patch)
treeeebe36ce00515763141e81eaee206e7a716d048d
parent7f65fea95e56fe0dee91ba726358896c9899780a (diff)
When clearing the stencil buffer, don't use a two-sided stencil
In radeon_clear_tris(), when clearing the stencil buffer, pass GL_FRONT_AND_BACK to _mesa_StencilFuncSeparate(), to avoid triggering a software fallback on r300 and below. https://bugs.freedesktop.org/show_bug.cgi?id=21601
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c
index 8b5b892f0df..ee3ee9ca504 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common.c
@@ -1429,7 +1429,7 @@ void radeon_clear_tris(GLcontext *ctx, GLbitfield mask)
if (this_mask & BUFFER_BIT_STENCIL) {
_mesa_Enable(GL_STENCIL_TEST);
_mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, ctx->Stencil.Clear,
ctx->Stencil.WriteMask[0]);
} else {
_mesa_Disable(GL_STENCIL_TEST);