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authorVasily Khoruzhick <[email protected]>2019-04-30 22:25:23 -0700
committerQiang Yu <[email protected]>2019-05-07 01:07:27 +0000
commitcf1ab4b96b15d7c7baf2cbd43e842f0172da5290 (patch)
treee46e7fd2d9dd7e04b32c8693306f3242b032fc3c
parent443c5a3cd62d55c7969c873d21bc1af2ee21a600 (diff)
lima: use int_to_float lowering pass
Neither GP nor PP in Mali4x0 support integers, so utilize new pass and set native_integers to true for now until this flag is dropped. Reviewed-by: Qiang Yu <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
-rw-r--r--src/gallium/drivers/lima/lima_program.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gallium/drivers/lima/lima_program.c b/src/gallium/drivers/lima/lima_program.c
index 98416471e67..21e64fb6aaf 100644
--- a/src/gallium/drivers/lima/lima_program.c
+++ b/src/gallium/drivers/lima/lima_program.c
@@ -49,6 +49,7 @@ static const nir_shader_compiler_options vs_nir_options = {
.lower_flrp64 = true,
/* could be implemented by clamp */
.lower_fsat = true,
+ .native_integers = true,
};
static const nir_shader_compiler_options fs_nir_options = {
@@ -58,6 +59,7 @@ static const nir_shader_compiler_options fs_nir_options = {
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_fsign = true,
+ .native_integers = true,
};
const void *
@@ -90,7 +92,6 @@ lima_program_optimize_vs_nir(struct nir_shader *s)
NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
NIR_PASS_V(s, nir_lower_io_to_scalar,
nir_var_shader_in|nir_var_shader_out);
- NIR_PASS_V(s, nir_lower_bool_to_float);
do {
progress = false;
@@ -113,6 +114,8 @@ lima_program_optimize_vs_nir(struct nir_shader *s)
nir_var_function_temp);
} while (progress);
+ NIR_PASS_V(s, nir_lower_int_to_float);
+ NIR_PASS_V(s, nir_copy_prop);
NIR_PASS_V(s, nir_lower_locals_to_regs);
NIR_PASS_V(s, nir_convert_from_ssa, true);
NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
@@ -127,7 +130,6 @@ lima_program_optimize_fs_nir(struct nir_shader *s)
NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
NIR_PASS_V(s, nir_lower_regs_to_ssa);
- NIR_PASS_V(s, nir_lower_bool_to_float);
do {
progress = false;
@@ -150,6 +152,8 @@ lima_program_optimize_fs_nir(struct nir_shader *s)
nir_var_function_temp);
} while (progress);
+ NIR_PASS_V(s, nir_lower_int_to_float);
+
/* Lower modifiers */
NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
NIR_PASS_V(s, nir_copy_prop);