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authorBrian Paul <[email protected]>2013-03-06 12:08:17 -0700
committerBrian Paul <[email protected]>2013-03-07 06:28:23 -0700
commitc2665aacdd14beec9580246736c602e3ff04d7ae (patch)
treefbaeb53445eba723d4f93ef04a8a04afcbd9cd41
parent5984a911f9dda3f7421bdec604d30d0dfe2cea5e (diff)
vbo: fix crash found with shared display lists
This fixes a crash when a display list is created in one context but executed from a second one. The vbo_save_context::vertex_store memeber will be NULL if we never created a display list with the context. Just check for that before dereferencing the pointer. Fixes http://bugzilla.redhat.com/show_bug.cgi?id=918661 Note: This is a candidate for the stable branches.
-rw-r--r--src/mesa/vbo/vbo_save_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index efb386e5c93..f5b5c411d4c 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -253,7 +253,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLboolean remap_vertex_store = GL_FALSE;
- if (save->vertex_store->buffer) {
+ if (save->vertex_store && save->vertex_store->buffer) {
/* The vertex store is currently mapped but we're about to replay
* a display list. This can happen when a nested display list is
* being build with GL_COMPILE_AND_EXECUTE.