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authorLucas Stach <[email protected]>2017-06-26 17:26:20 +0200
committerLucas Stach <[email protected]>2017-07-14 17:13:12 +0200
commitbccd21ee88f633efafb59d0ef8a42478f2faa90b (patch)
treeef19fee26b9321d2e4b575a0c87aab4590e9aa07
parente9b3381715f55f4c6b0bc6bec3290fb1be338bb8 (diff)
etnaviv: flush source TS before resolve
If we blit from a rendertarget or a depthstencil buffer there might still be dirty data in the TS buffer which needs to be flushed out. Fixes missing shadow tiles in glmark2 shadow. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Philipp Zabel <[email protected]>
-rw-r--r--src/gallium/drivers/etnaviv/etnaviv_clear_blit.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c b/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c
index 66c64445330..d9ff9624fa4 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_clear_blit.c
@@ -479,6 +479,10 @@ etna_try_rs_blit(struct pipe_context *pctx,
etna_set_state(ctx->stream, VIVS_GL_FLUSH_CACHE,
VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_DEPTH);
etna_stall(ctx->stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE);
+
+ if (src->levels[blit_info->src.level].ts_size &&
+ src->levels[blit_info->src.level].ts_valid)
+ etna_set_state(ctx->stream, VIVS_TS_FLUSH_CACHE, VIVS_TS_FLUSH_CACHE_FLUSH);
}
/* Set up color TS to source surface before blit, if needed */