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authorMarek Olšák <[email protected]>2013-05-02 05:24:27 +0200
committerMarek Olšák <[email protected]>2014-06-19 00:14:00 +0200
commitbb867e2f2f288ee89b7c299a0375957041ce6a0c (patch)
tree158e9bf734221ec69f94a61c311544fd23fae7bd
parentcc219d1d6567cfada5d8e9adf01c2f00e00c93ca (diff)
r600g: fix the max vertex shader input limit
-rw-r--r--src/gallium/drivers/r600/r600_pipe.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index 2b65056c953..6f87c78bdd0 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -410,7 +410,7 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 32;
case PIPE_SHADER_CAP_MAX_INPUTS:
- return 32;
+ return shader == PIPE_SHADER_VERTEX ? 16 : 32;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_ADDRS: