diff options
author | Eric Anholt <[email protected]> | 2011-03-23 12:36:52 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-04-26 12:19:59 -0700 |
commit | b943b9b1a696cf51adfb2a18bcb9cf503fb2737f (patch) | |
tree | 1621ccb179a30995829ad1f754279e4f56f64f44 | |
parent | 9c57780dc0604f871650c5d23c06d627d964d803 (diff) |
i965/fs: Add a little whitespace between shader dumping debug.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 2784e0d96bc..5a643a94200 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3904,6 +3904,10 @@ fs_visitor::generate_code() last_native_inst = p->nr_insn; } + if (unlikely(INTEL_DEBUG & DEBUG_WM)) { + printf("\n"); + } + ralloc_free(if_stack); ralloc_free(loop_stack); ralloc_free(if_depth_in_loop); @@ -4050,7 +4054,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c) if (unlikely(INTEL_DEBUG & DEBUG_WM)) { printf("GLSL IR for native fragment shader %d:\n", prog->Name); _mesa_print_ir(shader->ir, NULL); - printf("\n"); + printf("\n\n"); } /* Now the main event: Visit the shader IR and generate our FS IR for it. |