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authorEric Anholt <[email protected]>2010-08-04 14:26:15 -0700
committerEric Anholt <[email protected]>2010-08-04 14:28:57 -0700
commitb6ceddc371d026dc30f2cc0f377bc0214e11d768 (patch)
tree93936cb3e141a6d58b66262120155c2bd97dd14a
parentfe1918c71c3e387939cef9359d4b31ebc5c11a17 (diff)
glsl2: Don't try to assign locations for samplers during linking.
Mesa will do the mapping at _mesa_add_sampler() time. Fixes assertion failures in debug builds, which might have caught real problems with multiple samplers linked in a row.
-rw-r--r--src/glsl/linker.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 65f3697d354..10fd2d5ab93 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -793,6 +793,9 @@ assign_uniform_locations(struct gl_shader_program *prog)
if ((var == NULL) || (var->mode != ir_var_uniform))
continue;
+ if (var->type->is_sampler())
+ continue;
+
const unsigned vec4_slots = (var->component_slots() + 3) / 4;
assert(vec4_slots != 0);